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{{ | {{f|Bey Lah}} variant of the {{f|slynth}} immigrant in the [[Endgame:Epilogue|Epilogue]] who will be present if the player has completed [[Landing Pads]]. | ||
===Slynth Immigrant=== | |||
{{Excerpt|Endgame:Epilogue#Slynth Immigrant}} | |||
{{References}} |
Latest revision as of 17:15, 8 April 2025
Level: 24 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
ÿ |
---|---|
ID?
|
Chiliad Slynth Bey Lah |
Faction
|
newly sentient beings (Loved100 Reputation) |
Demeanor
|
neutral |
Mutations
|
|
| |
Mutations
| |
Experience?
|
600 XP |
XP Tier
|
4 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.209.44
|
Bey Lah variant of the
slynth immigrant in the Epilogue who will be present if the player has completed Landing Pads.
Slynth Immigrant
If the player has completed Landing Pads then there will be a slynth immigrant in the Epilogue village.[1][2] This immigrant will be different based on the settlement the slynth chose as their home.[3]
Settlement | Slynth |
---|---|
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Any procedurally generated Village | ![]() |
Notably absent is the Pariahs faction. If the slynth choose to join the pariahs with
Lulihart, hindren pariah, then there will be no slynth immigrant in the Epilogue village.
If the Slynth immigrant is a slynth wrenchmonk, then they will be prioritized as a candidate for the position of
village tinker. If they are a
slynth irrigator or
slynth cidermouth, then then they will be prioritized as a candidate for the position of
village apothecary.[4]