Electromagnetic sensor: Difference between revisions
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| tilecolors = rC | | tilecolors = rC | ||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_1point | ||
| dynamictable = {{Dynamic object|Items|ElectromagneticSensor}} | |||
| unidentifiedimage = electromagnetic sensor unidentified.png | | unidentifiedimage = electromagnetic sensor unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 13:43, 26 October 2021
electromagnetic sensor
0 lbs. Weight | |
Complexity
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3 |
---|---|
Character
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ç |
ID?
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ElectromagneticSensor |
Spawns in
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Infobox data from game version 2.0.202.92
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[Implant] - electromagnetic sensor
Small distortions in the electromagnetic field caused by machine folk are visible to this sensor.
You detect nearby robots without having to see them.
Target body parts: Head, Face, Back, Body, Feet, Arm, Hands
License points: 1
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
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1 |
---|---|
Slots
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Head • Face • Back • Body • Feet • Arm • Hands |
Destroyed when removed
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No |
This article looks like it has no description. You can write a bit about Electromagnetic sensor by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Electromagnetic sensor by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Electromagnetic sensor by editing it. Remove this template once a description is added.