Nocturnal apex: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
A {{name}} is a [[cybernetics|cybernetic]] which provides [[day/night cycle]]-based bonuses to the creature it is implanted in. The potency of these effects is increased by increased [[compute power]]. | |||
It is available during character creation to [[True Kin]] from Ekuemekiyye (those of the [[Horticulturist]], [[Priest of All Suns]], [[Priest of All Moons]], and [[Syzygyrior]] castes]). | It is available during character creation to [[True Kin]] from Ekuemekiyye (those of the [[Horticulturist]], [[Priest of All Suns]], [[Priest of All Moons]], and [[Syzygyrior]] castes]). |
Revision as of 19:59, 4 July 2022
nocturnal apex
0 lbs. Weight | |
Complexity
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3 |
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Character
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ç |
ID?
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NocturnalApex |
Spawns in
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Infobox data from game version 2.0.203.20
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This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Cybernetic Info
License point cost
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2 |
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Slots
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Head |
Destroyed when removed
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No |
A nocturnal apex is a cybernetic which provides day/night cycle-based bonuses to the creature it is implanted in. The potency of these effects is increased by increased compute power.
It is available during character creation to True Kin from Ekuemekiyye (those of the Horticulturist, Priest of All Suns, Priest of All Moons, and Syzygyrior castes]).
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