Gun rack: Difference between revisions
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| tilecolors = Cr | | tilecolors = Cr | ||
| renderstr = ç | | renderstr = ç | ||
| extra = {{Extra info|metal = yes}} | |||
| inheritingfrom = BaseCyberneticsEquipment_4point | | inheritingfrom = BaseCyberneticsEquipment_4point | ||
| dynamictable = {{Dynamic object|Items|GunRack}} | | dynamictable = {{Dynamic object|Items|GunRack}} | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 20:19, 24 June 2024
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This article is about the cybernetic. For the container, see Gun rack (furniture). |
gun rack
20 lbs. Weight | |
Complexity
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5 |
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Character
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ID?
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GunRack |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
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6 |
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Slots
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Back |
Destroyed when removed
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No |
gun rack is a cybernetic implant that grants an additional pair of missile weapon slots. If the implantee also has the Akimbo skill, they will fire all equipped pistols, rifles, bows, and/or heavy weapons simultaneously whenever they use the missile weapon fire action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack.
gun rack can be combined with giant hands to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield).
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