User:Lone Aristocrat/Sandbox: Difference between revisions

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===Disadvantages===
===Disadvantages===
==Tips==
==Tips==
*The additional to bonus on thrown objects m makes it much for difficult for targeted creatures to successfully avoid being struck by thrown {{favilink|geomagnetic disc}}greatly improving the item's effectiveness especially against multiple targets.  
*The +2 to hit bonus on thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown {{favilink|geomagnetic disc}} greatly improving the item's effectiveness, especially against multiple targets.  


*Can be used along with {{favilink|Penetrating radar}}, {{favilink|Phase-adaptive scope}} and a {{favilink|Hologram bracelet}} in order to accurately throw grenades or other thrown weapons anywhere within a radius of ten tiles.  
*Can be used along with {{favilink|Penetrating radar}} and {{favilink|Phase-adaptive scope}}} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a {{favilink|hologram bracelet}}.


*The {{favilink|force knife|plural}} generated by {{favilink|precsion force lathe}} become perfectly accurate when thrown as long as the cybernetic is installed, pontetially allowing  
*While parabolic muscular subroutine is installed the {{favilink|force knife|plural}} generated by {{favilink| Precision force lathe}} become perfectly accurate when thrown, potentially allowing the user to easily and infinitely output a decent amount of damage over long-distances especially if used along with a {{favilink| grafted mirror arm}} and high [[Strength]].
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}



Revision as of 04:07, 14 June 2025

parabolic muscular subroutine
$
120.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

ParabolicMuscularSubroutine

Spawns in

Items

[Implant] - parabolic muscular subroutine

Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.

Your throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.

Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

No results

Slots

No results

Destroyed when removed

No results

parabolic muscular subroutine is a lower cost arm-exclusive cybernectic implant improves the user's throwing range by 2 tiles as well as reducing the user's Aim variance to 0 resulting in perfectly accurate

Advantages & Disadvantages

Advantages

  • Perfect throwing accuracy

Disadvantages

Tips

  • The +2 to hit bonus on thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown geomagnetic disc greatly improving the item's effectiveness, especially against multiple targets.
  • Can be used along with penetrating radar and phase-adaptive scope} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a hologram bracelet.
  • While parabolic muscular subroutine is installed the force knives generated by precision force lathe become perfectly accurate when thrown, potentially allowing the user to easily and infinitely output a decent amount of damage over long-distances especially if used along with a grafted mirror arm and high Strength.



Work in progress 19 of 77