Penetrating radar: Difference between revisions
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{{name}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character centered. The range can be further increased based on available [[compute power]]. Every 10 units of compute power will increase the radius by one square. | {{name}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character centered. The range can be further increased based on available [[compute power]]. Every 10 units of compute power will increase the radius by one square. | ||
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. | |||
[[File:Penetrating radar example.png|frame|left|Penetrating radar in use.]] | [[File:Penetrating radar example.png|frame|left|Penetrating radar in use.]] | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
Revision as of 16:27, 20 March 2021
penetrating radar
0 lbs. Weight | |
Complexity
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6 |
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Character
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ç |
ID?
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PenetratingRadar |
Infobox data from game version 2.0.201.56
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Cybernetic Info
License point cost
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6 |
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Slots
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Body • Back • Head • Face • Arm |
Destroyed when removed
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No |
penetrating radar is a cybernetic that is similar to Clairvoyance, although it is player character centered. The range can be further increased based on available compute power. Every 10 units of compute power will increase the radius by one square.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally.

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