Medassist module: Difference between revisions

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Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
Line 14: Line 14:
| extra = {{Extra info|empsensitive = yes}}
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCybernetics2Equipment_3point
| inheritingfrom = BaseCybernetics2Equipment_3point
| unidentifiedinfo = {{Unidentified info | tile = medassist module unidentified.png | name = weird artifact | altname = device }}
| unidentifiedimage = medassist module unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.
| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.



Revision as of 01:10, 7 October 2021

medassist module
$
180.00
Commerce Value
1
lb.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

MedassistModule

Extra Info:
[Implant] - medassist module

Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.

Current loadout: no injectors

Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.

Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Body Back Arm

Destroyed when removed

No