Mercurial cloak: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
Line 3: Line 3:
| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}} cloak}}
| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}} cloak}}
| image = mercurial cloak.png
| image = mercurial cloak.png
| overrideimages = {{altimage start}}{{altimage | mercurial cloak identified.png | type = identified}}{{altimage | mercurial cloak unidentified.png | type = unidentified}}{{altimage end}}
| av = 0
| av = 0
| dv = 1
| dv = 1
Line 10: Line 11:
| energycellrequired = yes
| energycellrequired = yes
| id = Mercurial Cloak
| id = Mercurial Cloak
| complexity = 5
| tier = 5
| tier = 5
| colorstr = &C
| colorstr = &C
Line 17: Line 19:
| inheritingfrom = BaseCloak
| inheritingfrom = BaseCloak
| dynamictable = {{Dynamic object|Items|Mercurial Cloak}}
| dynamictable = {{Dynamic object|Items|Mercurial Cloak}}
| unidentifiedimage = mercurial cloak unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = cloak
| wornon = Back
| wornon = Back
| supportedmods = JeweledMods,ElectronicsMods
| supportedmods = JeweledMods,ElectronicsMods
| desc = Animated birds flap and shift over the cloak's folds and ruffles. A myriad of species, sizes and colors.
| desc = Animated birds flap and shift over the cloak's folds and ruffles. A myriad of species, sizes and colors.
| categories = Cloaks
| categories = Cloaks
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 04:48, 22 June 2022

mercurial cloak
Complexity

5

Tier

5

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

jeweled, electronics

Character

]

ID?Use this ID to Wish for the item

Mercurial Cloak

Worn On

Back

Spawns in

Items

Extra Info:
mercurial cloak

Animated birds flap and shift over the cloak's folds and ruffles. A myriad of species, sizes and colors.

Perfect

When the wearer takes any damage, the mercurial cloak has a 100% chance to teleport the wearer to a random location in the current zone. This consumes 100 charge from the currently installed energy cell.

This effect is triggered by each individual damage event, so, for example, if the wearer suffers a direct hit by a grenade, they will suffer the throwing hit damage from the grenade itself but then teleport away before the grenade explodes.