Anchor spikes: Difference between revisions

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imported>Teamtotobot
m (Bot: Adding {{Cybernetics Navbox}})
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
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{{As Of Patch|2.0.200.80}}
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}}
| image = anchor spikes.png
| image = anchor spikes.png
| overrideimages = {{altimage start}}{{altimage | anchor spikes identified.png | type = identified}}{{altimage | anchor spikes unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| commerce = 120
| commerce = 120

Revision as of 14:38, 29 October 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
anchor spikes
$
120.00
Commerce Value
1
lb.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

AnchorSpikes

[Implant] - anchor spikes

Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.

You cannot be forced to move by physical means. This ability can be toggled on and off.

Perfect
Cybernetic Info
License point cost

2

Slots

Feet

Destroyed when removed

No