Anchor spikes: Difference between revisions
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Trashmonks (talk | contribs) Tag: Manual revert |
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| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = BaseCybernetics2Equipment_2point | | inheritingfrom = BaseCybernetics2Equipment_2point | ||
| | | unidentifiedimage = anchor spikes unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = device | |||
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed. | | desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed. | ||
Revision as of 01:10, 7 October 2021
anchor spikes
1 lb. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
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AnchorSpikes |
Infobox data from game version 2.0.201.114
|
[Implant] - anchor spikes
Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
You cannot be forced to move by physical means. This ability can be toggled on and off.
Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Feet |
Destroyed when removed
|
No |