Anchor spikes: Difference between revisions
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| tilecolors = Cr | | tilecolors = Cr | ||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_2point | ||
| dynamictable = {{Dynamic object|Items|AnchorSpikes}} | |||
| unidentifiedimage = anchor spikes unidentified.png | | unidentifiedimage = anchor spikes unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
Revision as of 13:43, 26 October 2021
anchor spikes
1 lb. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
AnchorSpikes |
Spawns in
|
|
Infobox data from game version 2.0.202.92
|
[Implant] - anchor spikes
Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
You cannot be forced to move by physical means. This ability can be toggled on and off.
Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Feet |
Destroyed when removed
|
No |