Anchor spikes: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Line 12: Line 12:
| tilecolors = Cr
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|AnchorSpikes}}
| unidentifiedimage = anchor spikes unidentified.png
| unidentifiedimage = anchor spikes unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 24: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

Revision as of 13:43, 26 October 2021

anchor spikes
$
120.00
Commerce Value
1
lb.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

AnchorSpikes

Spawns in

Items

[Implant] - anchor spikes

Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.

You cannot be forced to move by physical means. This ability can be toggled on and off.

Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Feet

Destroyed when removed

No