Anchor spikes: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 15: Line 15:
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.


{{Qud shader|rules|{{(}}You cannot be forced to move by physical means. This ability can be toggled on and off.{{)}}}}
{{Qud shader|rules|{{(}}You cannot be forced to move by physical means. This ability can be toggled on and off.
{{Qud shader|rules|{{(}}
 
Target body parts: Feet
Target body parts: Feet
License points: 2
License points: 2

Revision as of 04:38, 4 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
anchor spikes
$
120.00
Commerce Value
1
lb.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

AnchorSpikes

[Implant] - anchor spikes

Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.

You cannot be forced to move by physical means. This ability can be toggled on and off.

Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Feet

Destroyed when removed

No