Anchor spikes: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}} | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
Revision as of 16:26, 28 November 2020
anchor spikes
1 lb. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
AnchorSpikes |
Infobox data from game version 2.0.201.53
|
[Implant] - anchor spikes
Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
You cannot be forced to move by physical means. This ability can be toggled on and off.
Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Feet |
Destroyed when removed
|
No |