Anchor spikes: Difference between revisions

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m (no desc)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| unidentifiedimage = anchor spikes unidentified.png
| unidentifiedimage = anchor spikes unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.


{{Qud shader|rules|{{(}}You cannot be forced to move by physical means. This ability can be toggled on and off.
{{Qud shader|rules|{{(}}You cannot be forced to move by physical means.


Target body parts: Feet
Target body parts: Feet
Line 25: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Latest revision as of 02:41, 19 January 2024

anchor spikes
$
120.00
Commerce Value
1
lb.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

AnchorSpikes

Spawns in

Items

[Implant] - anchor spikes

Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.

You cannot be forced to move by physical means.

Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes

Perfect
This article looks like it has no description. You can write a bit about Anchor spikes by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Anchor spikes by editing it. Remove this template once a description is added.

Cybernetic Info
License point cost

2

Slots

Feet

Destroyed when removed

No