Armor table: Difference between revisions
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This is not currently an exhaustive listing; for each AV/DV combination, only the most common example is listed. | This is not currently an exhaustive listing; for each AV/DV combination, only the most common example is listed. | ||
This table's X-axis represents the | Positive and negative values of DV are represented by cell coloring. This table's X-axis represents the ''sum'' of AV and DV. | ||
{| | {| | ||
! | | ! | <br/>DV legend:<br/> | ||
! | | ! style="background:#001" | -5 - -6 | ||
! | | ! style="background:#002" | -3 - -4 | ||
! | | ! style="background:#002" | -1 - -2 | ||
! | DV | ! style="background:#112" | no DV effect | ||
! | | ! style="background:#112" | +1 - +2 | ||
! | ! style="background:#133" | +3 or more | ||
|- | |- | ||
|[[Body]] | | | ||
|- | |||
| [[Body]] | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
! style="color:#144;" | AV+DV = 5 | |||
! style="color:#144;" | AV+DV = 6 | |||
|- | |- | ||
|0 | |0 | ||
Line 98: | Line 106: | ||
! style="background:#112" |{{favilink|Zetachrome lune|{{Qud shader|zetachrome|{{(}}zetachrome{{)}}}}}} | ! style="background:#112" |{{favilink|Zetachrome lune|{{Qud shader|zetachrome|{{(}}zetachrome{{)}}}}}} | ||
|- | |- | ||
| | |||
|- | |- | ||
|[[Head]] | | [[Head]] | ||
! style="color:#144;" | AV+DV = -2 | |||
! style="color:#144;" | AV+DV = -1 | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
|- | |- | ||
|0 | |0 | ||
Line 155: | Line 163: | ||
|- | |- | ||
|[[Hands]] | |[[Hands]] | ||
! style="color:#144;" | AV+DV = -2 | |||
! style="color:#144;" | AV+DV = -1 | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
|- | |- | ||
|0 | |0 | ||
Line 202: | Line 217: | ||
|- | |- | ||
|[[Feet]] | |[[Feet]] | ||
! style="color:#144;" | AV+DV = -2 | |||
! style="color:#144;" | AV+DV = -1 | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
|- | |- | ||
|0 | |0 | ||
Line 249: | Line 271: | ||
|- | |- | ||
|[[Back]] | |[[Back]] | ||
! style="color:#144;" | AV+DV = -2 | |||
! style="color:#144;" | AV+DV = -1 | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
|- | |- | ||
|0 | |0 | ||
Line 269: | Line 298: | ||
|- | |- | ||
|[[Arm]] | |[[Arm]] | ||
! style="color:#144;" | AV+DV = -2 | |||
! style="color:#144;" | AV+DV = -1 | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
|- | |- | ||
|0 | |0 | ||
Line 289: | Line 325: | ||
|- | |- | ||
|[[Face]] | |[[Face]] | ||
! style="color:#144;" | AV+DV = -2 | |||
! style="color:#144;" | AV+DV = -1 | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
|- | |- | ||
|0 | |0 | ||
Line 309: | Line 352: | ||
|- | |- | ||
|[[Floating Nearby|Floating]] | |[[Floating Nearby|Floating]] | ||
! style="color:#144;" | AV+DV = -2 | |||
! style="color:#144;" | AV+DV = -1 | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
|- | |- | ||
|0 | |0 | ||
Line 329: | Line 379: | ||
|- | |- | ||
|[[Roots]] | |[[Roots]] | ||
! style="color:#144;" | AV+DV = -2 | |||
! style="color:#144;" | AV+DV = -1 | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
|- | |- | ||
|3 | |3 | ||
Line 340: | Line 397: | ||
|- | |- | ||
|[[Shield]] | |[[Shield]] | ||
! style="color:#144;" | AV+DV = -2 | |||
! style="color:#144;" | AV+DV = -1 | |||
! style="color:#144;" | AV+DV = 0 | |||
! style="color:#144;" | AV+DV = 1 | |||
! style="color:#144;" | AV+DV = 2 | |||
! style="color:#144;" | AV+DV = 3 | |||
! style="color:#144;" | AV+DV = 4 | |||
|- | |- | ||
|1 | |1 |
Revision as of 11:53, 14 November 2021
This table summarizes the AV and DV bonuses of various body armor items. The lower left of this table represents Qud's heaviest armors while the upper right represents the lightest, most evasion-oriented armors.
This is not currently an exhaustive listing; for each AV/DV combination, only the most common example is listed.
Positive and negative values of DV are represented by cell coloring. This table's X-axis represents the sum of AV and DV.
DV legend: |
-5 - -6 | -3 - -4 | -1 - -2 | no DV effect | +1 - +2 | +3 or more | |
---|---|---|---|---|---|---|---|
Body | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 | AV+DV = 5 | AV+DV = 6 |
0 | cloth robe | slate frock | |||||
1 | leather apron | woven tunic | elastyne | ||||
2 | furs/Bark | leather | flexivest | ||||
3 | plastifer | studded | chain mail | puma chitin | |||
4 | steel | flake | nanoweave | ||||
5 | carbide | Plastic armor(favilink error!)* | |||||
6 | fullerite | crysteel | |||||
7 | flawless | ||||||
8 | zetachrome | ||||||
Head | AV+DV = -2 | AV+DV = -1 | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 |
0 | headlamp | wide-brimmed | |||||
1 | teleprojector | leather | elastyne | ||||
2 | steel | chain coif | |||||
3 | fullerite | crysteel | |||||
4 | flawless | zetachrome | |||||
Hands | AV+DV = -2 | AV+DV = -1 | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 |
0 | elastyne† | elastyne† | |||||
1 | leather | plastifer | |||||
2 | chain/steel | quartzfur | |||||
3 | carbide | fullerite | crysteel | ||||
4 | flawless | zetachrome | |||||
Feet | AV+DV = -2 | AV+DV = -1 | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 |
0 | sandals | yeshyrskin | elastyne | ||||
1 | step sowers | leather | plastifer | ||||
2 | chain/steel | ||||||
3 | carbide | fullerite | crysteel | ||||
4 | flawless | zetachrome | |||||
Back | AV+DV = -2 | AV+DV = -1 | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 |
0 | powered | quilted | bodypack | leather | chrome | ||
1 | quartzfur | ironweave | kaleidocera | ||||
Arm | AV+DV = -2 | AV+DV = -1 | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 |
0 | bracelet | ??? | snakeskin | ||||
1 | bracer | ||||||
Face | AV+DV = -2 | AV+DV = -1 | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 |
0 | goggles | sun veil | ??? | ??? | |||
1 | gentling | ||||||
Floating | AV+DV = -2 | AV+DV = -1 | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 |
0 | glowsphere | lens | |||||
1 | mote | rings‡ | |||||
Roots | AV+DV = -2 | AV+DV = -1 | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 |
3 | clay pot | ||||||
Shield | AV+DV = -2 | AV+DV = -1 | AV+DV = 0 | AV+DV = 1 | AV+DV = 2 | AV+DV = 3 | AV+DV = 4 |
1 | wooden§ | ||||||
2 | iron§ | steel§ | |||||
3 | steel | Stopsvalinn§ | |||||
4 | carbide | ||||||
5 | fullerite | ||||||
6 | ??? |
* Not obtainable by normal means. † This item boosts agility by 1, giving an effective +½ DV. ‡ This item takes up additional slots as noted in its article. § This item is a buckler and can be worn on an arm or a hand.