Billowing conch of the Aji: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 9 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|&amp;ybillowing conch of the &amp;rAji&amp;y}}
| title = {{Qud text|billowing conch of the {{Qud shader|r|{{(}}Aji{{)}}}}}}
| image = none
| image = billowing conch of the aji.png
| pv = 4
| pv = 4
| maxpv = 7
| maxpv = 7
| vibro = no
| damage = 2d2
| damage = 2d2
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 20
| commerce = 20
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
| id = Billowing Conch of the Aji
| id = Billowing Conch of the Aji
| colorstr = &amp;r
| tilecolors = rK
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Billowing Conch of the Aji}}
| dynamictable = {{Dynamic object|Items|Billowing Conch of the Aji}} </br>{{Dynamic object|MeleeWeapons|Billowing Conch of the Aji}}
| desc = A fist-sized snail shell coiled in soft spirals. It is blackened with soot and stinks of sulfur.~J211
| desc = A fist-sized snail shell is coiled in soft spirals, blackened with soot, and stinks of sulfur.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{Name}} is a unique [[:Category:Cudgels|Cudgel]] which can be activated to produce a random gas.
The {{Name}} is a unique [[:Category:Cudgels|Cudgel]] equivalent to a [[steel mace]], but lighter and able to be activated to produce a random gas.


The {{Name}} is a part of the starting equipment for the [[Fuming God-Child]] caste, and cannot be obtained in any way other than starting as a [[Fuming God-Child]].
The {{Name}} is a part of the starting equipment for the [[Fuming God-Child]] caste, and cannot be obtained in any way other than starting as a [[Fuming God-Child]].


==Gas Production==
==Gas Production==
When equipped, the {{Name}} goes on cooldown for 100 rounds. After this initial cooldown, the {{Name}} can manually activated through the abilities menu, randomly producing one of the following types of [[:Category:Gases|gas]] in the user's surrounding tiles for several turns:
Once equipped in the hand slot, the {{Name}} can manually activated through the abilities menu or the inventory screen, randomly producing one of the following types of [[:Category:Gases|gas]] in a 4 tile cone:{{Code Reference|class= GasGeneration}}{{XML Reference|object}}
* {{Favilink|Blinding gas}}
* {{Favilink|Corrosive gas}}
* {{Favilink|Corrosive gas}}
* {{Favilink|Defoliant}}
* {{Favilink|Defoliant}}
* {{Favilink|Fungicide}}
* {{Favilink|Fungicide}}
* {{favilink|glitter dust}}
* {{Favilink|Osseous ash}}
* {{Favilink|Normality gas}}
* {{Favilink|Normality gas}}
* {{Favilink|Poison gas}}
* {{Favilink|Sleep gas}}
* {{Favilink|Sleep gas}}
* {{Favilink|Stinking gas}}
* {{Favilink|Stun gas}}
* {{Favilink|Stun gas}}


After activation, the {{Name}} goes on cooldown for 100 rounds.
After activation, the {{Name}} goes on cooldown for 150 rounds.{{Code Reference|class= AjiConch}} This cooldown is affected by [[Willpower]].
 
Note that the {{Name}} does not make the player immune to the effects of the gas it produces, so a {{Favilink|vinewood sap mask}} or {{Favilink|gas mask}} is highly recommended.


==Tips==
{{references|2.0.203.}}
* The {{name}} can be activated while held in a thrown weapon slot, allowing the player to equip a better weapon while still keeping the conch available.
{{Weapon Navbox}}
* If the {{name}} is unequipped while producing gas, it will immediately stop. When re-equipped, it will immediately begin producing that same gas type again. This can be used to “bank” a desirable gas type for later.
* Because gas is only generated in the surrounding cells and not the cell the user currently is in, it is recommended to stay in the same spot where the conch was blown to avoid the majority of the effects of the gases.

Latest revision as of 22:17, 18 January 2024

billowing conch of the Aji
Billowing conch of the aji.png
4/7
PV/Max PV
♥
2d2
average: 3range: 2-4
$
20.00
Commerce Value
2
lbs.
Weight
Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Billowing Conch of the Aji

Spawns in

Items
MeleeWeapons

Extra Info:
    billowing conch of the Aji

    A fist-sized snail shell is coiled in soft spirals, blackened with soot, and stinks of sulfur.

    Strength Bonus Cap: 3
    Weapon Class: Cudgel (dazes on critical hit)

    Perfect

    The billowing conch of the Aji is a unique Cudgel equivalent to a steel mace, but lighter and able to be activated to produce a random gas.

    The billowing conch of the Aji is a part of the starting equipment for the Fuming God-Child caste, and cannot be obtained in any way other than starting as a Fuming God-Child.

    Gas Production

    Once equipped in the hand slot, the billowing conch of the Aji can manually activated through the abilities menu or the inventory screen, randomly producing one of the following types of gas in a 4 tile cone:[1][2]

    After activation, the billowing conch of the Aji goes on cooldown for 150 rounds.[3] This cooldown is affected by Willpower.

    References

    This information is reliable as of patch 2.0.203..
    1. XRL.World.Parts.GasGeneration
    2. ObjectBlueprints.xml
    3. XRL.World.Parts.AjiConch