Biodynamic power plant: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
imported>Mispy
(Add cybernetics infobox/navbox)
Line 30: Line 30:
== References ==
== References ==
<references />
<references />
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}

Revision as of 14:56, 30 January 2021

biodynamic power plant
$
360.00
Commerce Value
2
lbs.
Weight
Complexity

6

Character

ç

ID?Use this ID to Wish for the item

BiodynamicPowerPlant

[Implant] - biodynamic power plant

A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.

Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.

Target body parts: Body
License points: 6
Only compatible with True Kin genotypes

Perfect


biodynamic power plant supplies power to items that can access it. Most commonly, this means any item with the jacked item mod. The recharge rate of biodynamic power plant (5000 energy per turn) is not modified by attributes, compute power, or any other factors.[1]

References

  1. XRL.World.Parts.Cybernetics2BiodynamicPowerPlant
Cybernetic Info
License point cost

6

Slots

Body

Destroyed when removed

No