Biodynamic power plant: Difference between revisions
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| renderstr = ç | | renderstr = ç | ||
| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_6point | ||
| dynamictable = {{Dynamic object|Items|BiodynamicPowerPlant}} | |||
| unidentifiedimage = biodynamic power plant unidentified.png | | unidentifiedimage = biodynamic power plant unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 13:43, 26 October 2021
biodynamic power plant
2 lbs. Weight | |
Complexity
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6 |
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Character
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ç |
ID?
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BiodynamicPowerPlant |
Spawns in
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Extra Info: | |
Infobox data from game version 2.0.202.92
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[Implant] - biodynamic power plant
A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.
Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.
Target body parts: Body
License points: 6
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
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6 |
---|---|
Slots
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Body |
Destroyed when removed
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No |
biodynamic power plant supplies power to items that can access it. Most commonly, this means any item with the jacked item mod. The recharge rate of biodynamic power plant (5000 energy per turn) is not modified by attributes, compute power, or any other factors.[1]
References
- ↑
XRL.World.Parts.Cybernetics2BiodynamicPowerPlant