Canned Have-It-All: Difference between revisions
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{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. | {{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All. | ||
== Cooking Effect Weights == | == Cooking Effect Weights == | ||
Note that the following will never be chosen: | Note that the following will never be chosen: | ||
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|{{Cooking Random Weights/Row|cookeffect=[[regeneration and healing-based cooking effects|powerful regeneration and healing]]|weight=10}} | |{{Cooking Random Weights/Row|cookeffect=[[regeneration and healing-based cooking effects|powerful regeneration and healing]]|weight=10}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[disease prevention and curing-based cooking effects|disease prevention and curing]]|weight=10}} | |{{Cooking Random Weights/Row|cookeffect=[[disease prevention and curing-based cooking effects|disease prevention and curing]]|weight=10}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[acid-based cooking effects|simple acid]]|weight= | |{{Cooking Random Weights/Row|cookeffect=[[acid-based cooking effects|simple acid]]|weight=10}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[fungus-based cooking effects|fungus]]|weight=10}} | |{{Cooking Random Weights/Row|cookeffect=[[fungus-based cooking effects|fungus]]|weight=10}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[phasing-based cooking effects|phasing]]|weight=10}} | |{{Cooking Random Weights/Row|cookeffect=[[phasing-based cooking effects|phasing]]|weight=10}} | ||
Line 68: | Line 65: | ||
|{{Cooking Random Weights/Row|cookeffect=[[corrosive gas-breathing cooking effects|powerful corrosive gas-breathing]]|weight=1}} | |{{Cooking Random Weights/Row|cookeffect=[[corrosive gas-breathing cooking effects|powerful corrosive gas-breathing]]|weight=1}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[sleep gas-breathing cooking effects|sleep gas-breathing]]|weight=2}} | |{{Cooking Random Weights/Row|cookeffect=[[sleep gas-breathing cooking effects|sleep gas-breathing]]|weight=2}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[sleep gas-breathing cooking effects|sleep gas-breathing]]|weight=1}} | |{{Cooking Random Weights/Row|cookeffect=[[sleep gas-breathing cooking effects|powerful sleep gas-breathing]]|weight=1}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[normality gas-breathing cooking effects|normality gas-breathing]]|weight=2}} | |{{Cooking Random Weights/Row|cookeffect=[[normality gas-breathing cooking effects|normality gas-breathing]]|weight=2}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[normality gas-breathing cooking effects|powerful normality gas-breathing]]|weight=1}} | |{{Cooking Random Weights/Row|cookeffect=[[normality gas-breathing cooking effects|powerful normality gas-breathing]]|weight=1}} |
Revision as of 17:10, 7 February 2021
canned Have-It-All
Weight
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0# |
---|---|
10 | |
Character
|
% |
ID?
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Canned Have-It-All |
Food Contains
|
Meat Plants |
Snack | |
Cooking Effect
|
|
Infobox data from game version 2.0.201.53
|
canned Have-It-All
Ingredients: aadvark, abdomen, aborigine...
canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. If it is used in a recipe created by Carbide Chef, the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All.
Cooking Effect Weights
Note that the following will never be chosen:
- Volatile density-based cooking effects
- Taste-based cooking effects
- Cloning cooking effects
- Stability-based cooking effects
- simple Quickness-based cooking effects
- random cooking effects (itself)
Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included.