Canned Have-It-All: Difference between revisions

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(update for nerf)
(specifically note the nectar thing and how it doesn't work anymore)
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{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All.
{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not {{plain name}}.
 
Although the rarer effects are excluded, the one that is not is the same effect as cooking a {{favilink|drop of nectar}} at a 1.67%. Including the 25% chance for the actual effect to activate, there is a 0.4175% chance of every meal with {{plain name}} to gain +1 to all attributes. There is no way to increase this chance, since creating a recipe with Carbide Chef will require real nectar drops as an ingredient.


== Cooking Effect Weights ==
== Cooking Effect Weights ==

Revision as of 17:17, 7 February 2021

canned Have-It-All
Canned haveitall.png
Weight

0#

10

Character

%

ID?Use this ID to Wish for the item

Canned Have-It-All

Food Contains

Meat

Plants

Snack

Cooking Effect

random effects

canned Have-It-All

Ingredients: aadvark, abdomen, aborigine...

Perfect

canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. If it is used in a recipe created by Carbide Chef, the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All.

Although the rarer effects are excluded, the one that is not is the same effect as cooking a drop of nectar at a 1.67%. Including the 25% chance for the actual effect to activate, there is a 0.4175% chance of every meal with Canned Have-It-All to gain +1 to all attributes. There is no way to increase this chance, since creating a recipe with Carbide Chef will require real nectar drops as an ingredient.

Cooking Effect Weights

Note that the following will never be chosen:

Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included.

Cooking EffectWeightChance
artifact103.33%
water and thirst103.33%
secret103.33%
darkness103.33%
armor103.33%
powerful plant103.33%
electric103.33%
cold103.33%
heat and fire103.33%
love and loyalty103.33%
teleport103.33%
regeneration and healing103.33%
powerful regeneration and healing103.33%
disease prevention and curing103.33%
simple acid103.33%
fungus103.33%
phasing103.33%
HP103.33%
powerful damage reflection103.33%
damage reflection103.33%
simple Willpower103.33%
strength103.33%
burrowing103.33%
agility103.33%
fear103.33%
fire-breathing20.67%
powerful fire-breathing10.33%
ice-breathing20.67%
powerful ice-breathing10.33%
corrosive gas-breathing20.67%
powerful corrosive gas-breathing10.33%
sleep gas-breathing20.67%
powerful sleep gas-breathing10.33%
normality gas-breathing20.67%
powerful normality gas-breathing10.33%
poison gas-breathing20.67%
powerful poison gas-breathing10.33%
stun gas-breathing20.67%
powerful stun gas-breathing10.33%
confusion gas-breathing20.67%
powerful confusion gas-breathing10.33%
special Quickness41.33%
special regeneration41.33%
uncertain attribute51.67%
slime-spitting103.33%
self-poisoning20.67%
self-diseasing10.33%