Canned Have-It-All: Difference between revisions
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{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not | {{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not {{plain name}}. | ||
Although the rarer effects are excluded, the one that is not is the same effect as cooking a {{favilink|drop of nectar}} at a 1.67%. Including the 25% chance for the actual effect to activate, there is a 0.4175% chance of every meal with {{plain name}} to gain +1 to all attributes. There is no way to increase this chance, since creating a recipe with Carbide Chef will require real nectar drops as an ingredient. | |||
== Cooking Effect Weights == | == Cooking Effect Weights == |
Revision as of 17:17, 7 February 2021
Weight
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Character
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ID?
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Canned Have-It-All |
Food Contains
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Meat Plants |
Snack | |
Cooking Effect
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Infobox data from game version 2.0.201.53
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Ingredients: aadvark, abdomen, aborigine...
canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. If it is used in a recipe created by Carbide Chef, the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All.
Although the rarer effects are excluded, the one that is not is the same effect as cooking a drop of nectar at a 1.67%. Including the 25% chance for the actual effect to activate, there is a 0.4175% chance of every meal with Canned Have-It-All to gain +1 to all attributes. There is no way to increase this chance, since creating a recipe with Carbide Chef will require real nectar drops as an ingredient.
Cooking Effect Weights
Note that the following will never be chosen:
- Volatile density-based cooking effects
- Taste-based cooking effects
- Cloning cooking effects
- Stability-based cooking effects
- simple Quickness-based cooking effects
- random cooking effects (itself)
Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included.