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[[Category:Character]]
[[Category:Character]]

Revision as of 18:55, 27 July 2020

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Cybernetics Nook dialogue

Cybernetics are one aspect of character creation in Caves of Qud. They can be obtained at Cybernetics Racks. The player character can then install these cybernetics at a nearby Cybernetic Rook, permitted the fact that they are True kin and have enough License points to install them. License points can be gained by upgrading the license using Cybernetic Credit Wedges.

Cybernetics

For a full list with additional details, visit List of Cybernetics.

Toggle columns: Destroyed when Removed - Starting Arcologies - Weight

Cybernetic Cost Description Slots Destroyed when Removed Starting Arcologies ObjectID Weight
Cybernetic Cost Description Slots Destroyed when Removed Starting Arcologies ObjectID Weight
air current microsensor 2 Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead.

Staircases and other up/down map transitions are always revealed to you. Target body parts: Body, Head License points: 2

Only compatible with True Kin genotypes
Body Head No Child of the Deep Child of the Wheel Child of the Hearth Fuming God-Child AirCurrentMicrosensor 0.0
anchor spikes 2 Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.

You cannot be forced to move by physical means. Target body parts: Feet License points: 2

Only compatible with True Kin genotypes
Feet No AnchorSpikes 1.0
anomaly fumigator 3 Paracausal circuitry excites the structure of spacetime into a normotropic particulate.

You emit clouds of normality gas every turn. Target body parts: Hands, Feet, Body, Back, Face, Arm, Head License points: 3 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
Hands Feet Body Back Face Arm Head No AnomalyFumigator 1.0
beautiful visage 3 Instructions dictate the reformation of the face into a countenance that arouses latent desires in its onlookers.

+2 Ego Target body parts: Face License points: 3

Only compatible with True Kin genotypes
Face No BeautifulVisage 1.0
biodynamic power plant 6 A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.

Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod. Target body parts: Body License points: 6

Only compatible with True Kin genotypes
Body No BiodynamicPowerPlant 2.0
bionic arm 3 A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement.

+2 Strength Target body parts: Arm License points: 3

Only compatible with True Kin genotypes
Arm No BionicArm 8.0
bionic hands 3 A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement.

+2 Agility Target body parts: Hands License points: 3

Only compatible with True Kin genotypes
Hands No BionicHands 5.0
bionic heart 3 An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue.

+2 Toughness Target body parts: Body License points: 3

Only compatible with True Kin genotypes
Body No BionicHeart 2.0
bionic liver 3 Digestive bile and alkaline churn in glass chambers, while synthetic tissue sieves out bio-toxins.

You are immune to poison and disease. Target body parts: Body License points: 3

Only compatible with True Kin genotypes
Body No BionicLiver 0.0
carbide hand bones 2 Blue carbide merely dents where weak collagen would be smashed to bits.

Your fists deal 2d3 damage. Target body parts: Hands License points: 2

Only compatible with True Kin genotypes
Hands No General CarbideHandBones 15.0
cathedra with black opal tracery 12 Across the whole of its wide splat and planar armrests, hairlines partition the chair and its vibrant stones into clusters of galaxies. Their fractal patterns at microscale put them beyond the skillwork of now-fossilized carpenters; they must be the scars of leylines.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You sunder spacetime, teleporting to a random location in Qud. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
Back No CathedraBlackOpal 20.0
cathedra with ruby tracery 12 Wavecrests of slag interrupt the plane geometry of the gigantic seat, scars of index to the moment when the mystai rolled the ruby boulder it was carved from out of the hoggish earth. The splats and claw feet are burned and disarranged; the ritual of transformation never ends.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You generate a pyrokinesis field around your person. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
Back No CathedraRuby 20.0
cathedra with sapphire tracery 12 Reticulated around the quatrefoil of an elephantine splat are the filed glyphs of sightlessness, messages from the fellowed mysterion across the Gulf. Wings and banisters are ordered in the perfect dimensions of some type of strange hierarchy.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You invoke a concussive force in the surrounding area, throwing enemies back and stunning them. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
Back No CathedraSapphire 20.0
cathedra with white opal tracery 12 Chiliads of glitz are stuck to the naked folk carved in relief of the aureate seat. They people that gilded hill, their bodies conjugate to each other in every way geometry allows, spilling out from the crest and down the scroll arms that once upheld the quivering limbs of a high priest to lust.

+100 move speed +50 hitpoints +100 carry capacity +3 Ego You gain the ability to fly. Activated. Cooldown 100. You release a burst of glitter dust around yourself. You cannot wear equipment on your back. This implant can't be uninstalled. Target body parts: Back License points: 12 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
Back No CathedraWhiteOpal 20.0
cherubic visage 1 Carnal instructions dictate the reformation of the face's bone structure and plump tissue mass into a soft and angelic countenance. Through such thaumaturgy, the people of hoary Ibul, cradled in the breast of a collapsed ice shelf, wander its lamplighted streets in rosy-cheeked disinterest.

+1 Ego Target body parts: Face License points: 1

Only compatible with True Kin genotypes
Face No Artifex Consul Praetorian Eunuch CherubicVisage 1.0
communications interlock 2 Between the multipronged sticktool and cipherbox, one can interface with all available robotic ports.

You rebuke robots as if you were 5 levels higher. Target body parts: Hands, Feet, Body, Back, Face, Arm, Head License points: 2 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
Hands Feet Body Back Face Arm Head No CommunicationsInterlock 1.0
crysteel hand bones 8 Dappled crysteel merely dents where weak collagen would be smashed to bits.

Your fists deal 3d4 damage. Target body parts: Hands License points: 8

Only compatible with True Kin genotypes
Hands No CrysteelHandBones 9.0
custom visage 3 Meticulously detailed modeling software and instructions for facial reformation allow the host to assume the visage of choice, forever obsoleting masks.

+300 reputation with a faction you choose at installation time Destroyed when uninstalled. Target body parts: Face License points: 3 Only compatible with True Kin genotypes

+300 reputation with <chosen faction>
Face Yes CustomVisage 0.0
dermal insulation 2 Pillowy fiberglass scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.

+6 heat resistance +6 cold resistance +6 electrical resistance +6 acid resistance Destroyed when uninstalled. Target body parts: Body, Head, Back License points: 2

Only compatible with True Kin genotypes
Body Head Back Yes General DermalInsulation 3.0
dermal plating 3 Interlinked plates of wafery carbide tessellate into a subcutaneous sheet.

+1 AV Target body parts: Body, Head, Back License points: 3

Only compatible with True Kin genotypes
Body Head Back No DermalPlating 10.0
dopamine synth 3 The microscopic cartridge synthesizes dopamine at a rapid rate and floods the neural pathways in motivational bliss.

+2 Willpower Target body parts: Head License points: 3

Only compatible with True Kin genotypes
Head No DopamineSynth 0.0
electromagnetic sensor 1 Small distortions in the electromagnetic field caused by machine folk are visible to this sensor.

You detect nearby robots without having to see them. Target body parts: Head, Face, Back, Body, Feet, Arm, Hands License points: 1

Only compatible with True Kin genotypes
Head Face Back Body Feet Arm Hands No ElectromagneticSensor 0.0
equipment rack 3 Carbide mounting rods scaffold a gyroscopic shelf designed for extra baggage.

You gain an additional Back equipment slot. Target body parts: Body License points: 3

Only compatible with True Kin genotypes
Body No EquipmentRack 0.0
fire suppression system 2 Heat-activated gel is stored in a bionic capsule and dispensed through subcutaneous rubber hoses.

Automatically discharges flame-retardant gel every turn you're on fire. Target body parts: Head, Body, Back License points: 2

Only compatible with True Kin genotypes
Head Body Back No FireSuppressionSystem 3.0
force modulator 1 The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.

You can walk through forcefields. Target body parts: Hands, Feet, Body, Back, Face, Arm, Head License points: 1

Only compatible with True Kin genotypes
Hands Feet Body Back Face Arm Head No ForceModulator 0.0
fullerite hand bones 4 Black fullerite merely dents where weak collagen would be smashed to bits.

Your fists deal 2d4+1 damage. Target body parts: Hands License points: 4

Only compatible with True Kin genotypes
Hands No FulleriteHandBones 18.0
giant hands 3 For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.

You can wield two-handed weapons in one hand. Target body parts: Hands License points: 3

Only compatible with True Kin genotypes
Hands No GiantHands 3.0
grafted mirror arm 5 A plastifer arm forks from the scapula and copies instructions issued from nerve to muscle in its grown twin.

You gain an extra thrown weapon slot. When you perform a throw, you throw from all your thrown weapon slots at once. Target body parts: Arm License points: 5

Only compatible with True Kin genotypes
Arm No GraftedMirrorArm 8.0
grounding shunts 2 Carbon fiber shoots out of two electrodermal contact pads.

+50 electric resistance Target body parts: Feet License points: 2

Only compatible with True Kin genotypes
Feet No GroundingShunts 1.0
gun rack 6 The back-mounted gun rack of polished chrome has two slots for pistols to sit over each shoulder or for a single rifle to sit over the shoulder of choice.

You gain an additional left and right missile weapon slot. You cannot wear equipment on your back. Target body parts: Back License points: 6

Only compatible with True Kin genotypes
Back No GunRack 20.0
high-fidelity matter recompositer 8 The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.

Activated. Cooldown 50. You teleport to any explored space on the map. Target body parts: Body License points: 8 Only compatible with True Kin genotypes

Compute power on the local lattice reduces this item's cooldown.
Body No HighFidelityMatterRecompositer 5.0
high-grade dermal insulation 3 Pillowy neutrofoam scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.

+9 heat resistance +9 cold resistance +9 electrical resistance +9 acid resistance Destroyed when uninstalled. Target body parts: Body, Head, Back License points: 3

Only compatible with True Kin genotypes
Body Head Back Yes HighGradeDermalInsulation 3.0
holographic visage 6 Emulsion slicks on the cheek and laser light evokes pareidolic warmth.

+200 reputation with a faction you choose when you install this implant You can activate this implant to change the chosen faction. Target body parts: Face License points: 6

Only compatible with True Kin genotypes
Face No HolographicVisage 0.0
hyper-elastic ankle tendons 2 Banded ropes of hydrogel are bundled into one.

+6 movespeed Target body parts: Feet License points: 2

Only compatible with True Kin genotypes
Feet No General HyperElasticAnkleTendons 1.0
inflatable axons 2 Nanoscopic stents inflate the gossamer brain-threads that restrict the conduction of the will.

Activated. Cooldown 100. You gain +40 quickness for 10 rounds, then you become sluggish for 10 rounds (-10 quickness). Target body parts: Head License points: 2 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
Head No General InflatableAxons 0.0
intravenous port 3 Three catheters imprint the skin from underneath.

The effects of tonics last twice as long. Target body parts: Hands, Feet, Body, Back, Face, Arm, Head License points: 3

Only compatible with True Kin genotypes
Hands Feet Body Back Face Arm Head No IntravenousPort 0.0
magnetic core 4 Laminated metal is bound as concentric spheres, softening magnetic eddies and powering near-field orbits.

You gain an additional Floating Nearby equipment slot. Target body parts: Body License points: 4

Only compatible with True Kin genotypes
Body No MagneticCore 15.0
matter recompositer 3 The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby.

Activated. Cooldown 100. You teleport to a random, explored space on the map. Target body parts: Body License points: 3 Only compatible with True Kin genotypes

Compute power on the local lattice reduces this item's cooldown.
Body No MatterRecompositer 5.0
medassist module 3 Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.

Current loadout: no injectors Reduces the action cost of applying injectors by 80%. Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. Target body parts: Body, Back, Arm License points: 3

Only compatible with True Kin genotypes
Body Back Arm No MedassistModule 1.0
micromanipulator array 5 A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.

You can tinker and repair in combat at the action cost of one turn. Reduces the action cost of other tinker skills by 40%. Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8. +10% chance to recover bits from disassembling artifacts. Target body parts: Hands License points: 5

Only compatible with True Kin genotypes
Hands No MicromanipulatorArray 2.0
motorized treads 4 Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion.

+150 movespeed +4 to saves vs. forced movement, knockdown, and being restrained You cannot wear shoes. This implant can't be uninstalled. Target body parts: Feet License points: 4

Only compatible with True Kin genotypes
Feet No MotorizedTreads 75.0
navigation system 1 Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place.

Your chance of becoming lost in ruins is reduced by 30%. Your chance of becoming lost in other terrain is reduced by 10%. These effects do not stack with the bonuses of a compass bracelet. Target body parts: Head, Arm, Hands, Body, Back License points: 1

Only compatible with True Kin genotypes
Head Arm Hands Body Back No NavigationSystem 0.0
night vision 2 Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.

You gain the ability to see in the dark. Target body parts: Face License points: 2

Only compatible with True Kin genotypes
Face No General NightVision 0.0
nocturnal apex 2 The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices.

+10% to natural healing rate during the day. Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds. Target body parts: Head License points: 2 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
Head No Priest of All Suns Priest of All Moons Syzygyrior Horticulturist NocturnalApex 0.0
onboard recoiler 4 A geospatial core is fitted with a bionic tether.

You can imprint this implant with a location (cooldown 100) and recoil back to it (cooldown 50). Target body parts: Hands, Feet, Body, Back, Face, Arm, Head License points: 4 Only compatible with True Kin genotypes

Compute power on the local lattice reduces this item's cooldown.
Hands Feet Body Back Face Arm Head No OnboardRecoiler 1.0
optical bioscanner 1 A minuscule graphene array that processes optical data against a repository of organic lifeforms.

You gain access to the precise hit point, armor, and dodge values of biological creatures. Target body parts: Face License points: 1

Only compatible with True Kin genotypes
Face No General BiologicalIndexer 0.0
optical multiscanner 8 A minuscule graphene array that processes optical data against the final ontological and phenomenological ledger.

You gain access to the precise hit point, armor, and dodge values of robotic creatures, biological creatures, and structures. You automatically identify artifacts. Staircases and other up/down map transitions are always revealed to you. Target body parts: Face License points: 8

Only compatible with True Kin genotypes
Face No OpticalMultiscanner 0.0
optical technoscanner 1 A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.

You gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts. Target body parts: Face License points: 1

Only compatible with True Kin genotypes
Face No General TechnologicalIndexer 0.0
palladium electrodeposits 3 Ionic dust dissolved from palladium facilitates the transfer of computing current.

Provides 20 units of compute power on the local lattice. +2 Intelligence if implanted in a head. Destroyed when uninstalled. Target body parts: Head, Body, Back, Arm License points: 3

Only compatible with True Kin genotypes
Head Body Back Arm No PalladiumElectrodeposits 1.0
parabolic muscular subroutine 2 Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.

Your throw range is increased by 2. When you throw something at a target inside your throw range, your throwing accuracy is 100%. Target body parts: Arm License points: 2

Only compatible with True Kin genotypes
Arm No General ParabolicMuscularSubroutine 0.0
penetrating radar 6 Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.

You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. Target body parts: Body, Back, Head, Face, Arm License points: 6 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's range.
Body Back Head Face Arm No PenetratingRadar 0.0
pentaceps 2 The quartet of knee joint extensors gain the assistance of a synthetic fifth.

Your Charge range is increased by 4 spaces. Target body parts: Feet License points: 2

Only compatible with True Kin genotypes
Feet No General Pentaceps 10.0
phase harmonic modulator 2 Inverted tops balance the microstructure of a control unit housed in a bionic disk. Inside, the phases of reality are overlayed and projected outward.

You can interact with both in-phase and out-of-phase objects and creatures. Target body parts: Hands, Feet, Body, Back, Face, Arm, Head License points: 2

Only compatible with True Kin genotypes
Hands Feet Body Back Face Arm Head No PhaseHarmonicModulator 1.0
phase-adaptive scope 4 A small lune of tetraxenonoglass is curved at Q radius to account for interdimensional parallax.

When you fire a missile weapon or throw something, your projectile shifts phase to pass through obstacles and reach your target. Target body parts: Back License points: 4

Only compatible with True Kin genotypes
Back No Phase-Adaptive Scope 0.0
pneumatic pistons 2 Compressed gas drives piston rods into musculature powdered with graphite dust and sends the jumper soaring.

Your Jump range is increased by 4 spaces. Target body parts: Feet License points: 2

Only compatible with True Kin genotypes
Feet No PneumaticPistons 8.0
precision force lathe 4 A magnetically-shielded headstock holds space in kinetic suspension while a force spindle spins and sharpens it to a point.

You fabricate force knives in unoccupied hand or thrown weapon slots. If you throw a force knife, another one immediately materializes in your thrown weapon slot. Force knives deal 1d8 damage, have penetration value equal to their target's armor value, and have +6 throwing range. Force knives disappear after losing contact with you or becoming unequipped. If you have a force modulator implant installed, force knives can be thrown through forcefields. Target body parts: Head, Arm, Body, Back License points: 4

Only compatible with True Kin genotypes
Head Arm Body Back No PrecisionForceLathe 0.0
rapid release finger flexors 2 Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved.

You fire pistols 25% faster. Target body parts: Hands License points: 2

Only compatible with True Kin genotypes
Hands No General RapidReleaseFingerFlexors 1.0
reactive cranial plating 2 Carbide plates are molded to skull shape and alloyed with foam that inflates on impact.

You cannot be dazed or stunned by kinetic effects. Target body parts: Head License points: 2

Only compatible with True Kin genotypes
Head No ReactiveCranialPlating 2.0
reactive trauma plate 4 A contoured, plasteel body-plate absorbs impact shock and disintegrates into the bloodstream.

Neutralizes one damage source that would cause a lethal amount of damage or deal at least 50% of your max HP. This implant is destroyed in the process. Target body parts: Body License points: 4

Only compatible with True Kin genotypes
Body No ReactiveTraumaPlate 4.0
Schemasoft [high-tier] 4 Encoded on this chip are the schematics for a whole class of high-tier artifacts.

You gain access to every schematic for a single class of artifacts. Destroyed when uninstalled. Target body parts: Head License points: 4

Only compatible with True Kin genotypes
Head Yes Schemasoft4 0.0
Schemasoft [low-tier] 2 Encoded on this chip are the schematics for a whole class of low-tier artifacts.

You gain access to every schematic for a single class of artifacts. Destroyed when uninstalled. Target body parts: Head License points: 2

Only compatible with True Kin genotypes
Head Yes Schemasoft2 0.0
Schemasoft [mid-tier] 3 Encoded on this chip are the schematics for a whole class of mid-tier artifacts.

You gain access to every schematic for a single class of artifacts. Destroyed when uninstalled. Target body parts: Head License points: 3

Only compatible with True Kin genotypes
Head Yes Schemasoft3 0.0
security interlock 3 Fluted keys for every wavelength along every spectrum permit entrance through every portal.

You can unlock any door. Destroyed when uninstalled. Target body parts: Hands, Feet, Body, Back, Face, Arm, Head License points: 3

Only compatible with True Kin genotypes
Hands Feet Body Back Face Arm Head Yes SecurityInterlock 1.0
Skillsoft [high sp] 3 Encoded on this chip are the neural patterns of a particular skill.

You gain a skill whose cost is greater than 151 SP. Target body parts: Head License points: 3

Only compatible with True Kin genotypes
Head No SingleSkillsoft3 0.0
Skillsoft [low sp] 1 Encoded on this chip are the neural patterns of a particular skill.

You gain a skill whose cost is between 0 and 50 SP. Target body parts: Head License points: 1

Only compatible with True Kin genotypes
Head No SingleSkillsoft1 0.0
Skillsoft [medium sp] 2 Encoded on this chip are the neural patterns of a particular skill.

You gain a skill whose cost is between 51 and 150 SP. Target body parts: Head License points: 2

Only compatible with True Kin genotypes
Head No SingleSkillsoft2 0.0
Skillsoft plus 8 Encoded on this chip are the neural patterns of a particular skill tree.

You gain access to a whole skill tree. Target body parts: Head License points: 8

Only compatible with True Kin genotypes
Head No TreeSkillsoft 0.0
skin glitter 2 A fractal lattice of dermal applique conducts the inner glow to the outer world.

+16% chance to refract light-based attacks Target body parts: Back, Body License points: 2

Only compatible with True Kin genotypes
Back Body No SkinGlitter2 0.0
skin glitter 1 A fractal lattice of dermal applique conducts the inner glow to the outer world.

+8% chance to refract light-based attacks Target body parts: Face, Arm, Head, Hands, Feet License points: 1

Only compatible with True Kin genotypes
Face Arm Head Hands Feet No SkinGlitter1 0.0
social coprocessor 8 Around a central processor, neural grafts attach to the brain lobes responsible for the feeling of social warmth.

Whenever you perform the water ritual with a new creature, you gain an extra 25 reputation. If you install this implant after you treat with a creature for the first time, you gain 25 reputation the next time you treat with them. Reputation costs in the water ritual are reduced by 20%. You may Proselytize one additional creature. Compute power on the local lattice increases this implant's effectiveness. Destroyed when uninstalled. Target body parts: Head License points: 8

Only compatible with True Kin genotypes
Head No SocialCoprocessor 0.0
stabilizer arm locks 2 Chrome clasps fasten arm joints to emulate the stillness of unlife.

For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher. Target body parts: Arm License points: 2

Only compatible with True Kin genotypes
Arm No General StabilizerArmLocks 5.0
stasis entangler 8 Shaved crystal faces are matrixed and angled to pipe stillness across a graph of live vertices.

Activated. Cooldown 200. You choose one creature in line of sight. All other creatures are put into stasis fields for 15 rounds. Target body parts: Feet, Back, Body License points: 8

Only compatible with True Kin genotypes
Feet Back Body No StasisEntangler 3.0
stasis projector 6 Crystals involute along angles of stillness.

Activated. Cooldown 100. Creates up to 6 contiguous squares of stasis field that last for 5 rounds. Target body parts: Head, Arm, Hands, Body, Back License points: 6 Only compatible with True Kin genotypes

Compute power on the local lattice increases this item's effectiveness.
Head Arm Hands Body Back No StasisProjector 1.0
tibular hydrojets 1 Planate chutes conduct the myoelectric force and push the body through water.

+200 move speed while swimming Destroyed when uninstalled. Target body parts: Feet License points: 1

Only compatible with True Kin genotypes
Feet Yes TibularHydrojets 1.0
translucent skin 2 The diaphanous dermis throws the circulatory, muscular, and nervous networks into silhouetted relief.

+2 DV Target body parts: Body, Back License points: 2

Only compatible with True Kin genotypes
Body Back No General TranslucentSkin 5.0
transparent skin 3 The new flesh is as ghost film, cloaking none of the machinery of life.

+3 DV Target body parts: Body, Back License points: 3

Only compatible with True Kin genotypes
Body Back No TransparentSkin 5.0
ultra-elastic ankle tendons 3 Neutrafoam ropes are banded and bundled into a fluted column.

+10 movespeed Target body parts: Feet License points: 3

Only compatible with True Kin genotypes
Feet No UltraElasticAnkleTendons 1.0