Cybernetics rack: Difference between revisions

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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated for Palladium Reef patch)
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The type of implants found in the {{name}} will be based on the current [[zone tier|regional zone tier]].<ref name="PopTable"><code>PopulationTables.xml</code></ref>
The type of implants found in the {{name}} will be based on the current [[zone tier|regional zone tier]].<ref name="PopTable"><code>PopulationTables.xml</code></ref>


{| class="wikitable"
{| class="wikitable" style="text-align:center"
! rowspan="2" | Zone Tier
! rowspan="2" | Zone Tier
! colspan="3" | Chance of Obtaining Cybernetics of License Tier
! colspan="4" | Chance of Obtaining Cybernetics of License Tier
! rowspan="2" | Population<br>Table Name
! rowspan="2" | Population<br>Table Name
|-
|-
Line 39: Line 39:
! 3-license point
! 3-license point
! 4-license point<br>or higher
! 4-license point<br>or higher
! 4-license point<br>or higher<br>(with cathedras)
|-
|-
| style="text-align:center" | '''1'''
| '''1'''
| style="text-align:center" | 80%
| 80%
| style="text-align:center" | 15%
| 15%
| style="text-align:center" | 5%
| 5%
| style="text-align:center" | Cybernetics1
| -
| Cybernetics1
|-
|-
| style="text-align:center" | '''2'''
| '''2'''
| style="text-align:center" | 70%
| 70%
| style="text-align:center" | 22%
| 22%
| style="text-align:center" | 8%
| 8%
| style="text-align:center" | Cybernetics2
| -
| Cybernetics2
|-
|-
| style="text-align:center" | '''3'''
| '''3'''
| style="text-align:center" | 58%
| 58%
| style="text-align:center" | 32%
| 32%
| style="text-align:center" | 10%
| 10%
| style="text-align:center" | Cybernetics3
| -
| Cybernetics3
|-
|-
| style="text-align:center" | '''4'''
| '''4'''
| style="text-align:center" | 48%
| 48%
| style="text-align:center" | 38%
| 38%
| style="text-align:center" | 14%
| 14%
| style="text-align:center" | Cybernetics4
| -
| Cybernetics4
|-
|-
| style="text-align:center" | '''5'''
| '''5'''
| style="text-align:center" | 38%
| 38%
| style="text-align:center" | 44%
| 44%
| style="text-align:center" | 18%
| -
| style="text-align:center" | Cybernetics5
| 18%
| Cybernetics5
|-
|-
| style="text-align:center" | '''6'''
| '''6'''
| style="text-align:center" | 28%
| 28%
| style="text-align:center" | 50%
| 50%
| style="text-align:center" | 22%
| -
| style="text-align:center" | Cybernetics6
| 22%
| Cybernetics6
|-
|-
| style="text-align:center" | '''7'''
| '''7'''
| style="text-align:center" | 0%
| -
| style="text-align:center" | 75%
| 75%
| style="text-align:center" | 25%
| -
| style="text-align:center" | Cybernetics7
| 25%
| Cybernetics7
|-
|-
| style="text-align:center" | '''8'''
| '''8'''
| style="text-align:center" | 0%
| -
| style="text-align:center" | 50%
| 50%
| style="text-align:center" | 50%
| -
| style="text-align:center" | Cybernetics8
| 50%
| Cybernetics8
|}
|}


Line 98: Line 107:
=== 1 or 2 License Points ===
=== 1 or 2 License Points ===


{| class="wikitable"
{| class="wikitable sortable"
! Cybernetic
! Cybernetic
! Approx. Chance<br>of Obtaining
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|SingleSkillsoft1}}
| 5.9%
|-
| {{favilink id|SingleSkillsoft2}}
| 5.9%
|-
|-
| {{favilink id|TechnologicalIndexer}}
| {{favilink id|TechnologicalIndexer}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|TranslucentSkin}}
| {{favilink id|TranslucentSkin}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|HyperElasticAnkleTendons}}
| {{favilink id|HyperElasticAnkleTendons}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|Pentaceps}}
| {{favilink id|Pentaceps}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|CarbideHandBones}}
| {{favilink id|CarbideHandBones}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|StabilizerArmLocks}}
| {{favilink id|StabilizerArmLocks}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|RapidReleaseFingerFlexors}}
| {{favilink id|RapidReleaseFingerFlexors}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|ParabolicMuscularSubroutine}}
| {{favilink id|ParabolicMuscularSubroutine}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|DermalInsulation}}
| {{favilink id|DermalInsulation}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|NightVision}}
| {{favilink id|NightVision}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|BiologicalIndexer}}
| {{favilink id|BiologicalIndexer}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|CommunicationsInterlock}}
| {{favilink id|CommunicationsInterlock}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|BeautifulVisage}}
| {{favilink id|BeautifulVisage}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|ElectromagneticSensor}}
| {{favilink id|ElectromagneticSensor}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|InflatableAxons}}
| {{favilink id|InflatableAxons}}
| 4.0%
| 3.65%
|-
| {{favilink id|NocturnalApex}}
| 0.36%
|-
| {{favilink id|CherubicVisage}}
| 0.36%
|-
| {{favilink id|AirCurrentMicrosensor}}
| 0.36%
|-
| {{favilink id|SingleSkillsoft1}}
| 5.47%
|-
| {{favilink id|SingleSkillsoft2}}
| 5.47%
|-
|-
| {{favilink id|Schemasoft2}}
| {{favilink id|Schemasoft2}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|ForceModulator}}
| {{favilink id|ForceModulator}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|PneumaticPistons}}
| {{favilink id|PneumaticPistons}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|NavigationSystem}}
| {{favilink id|NavigationSystem}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|AnchorSpikes}}
| {{favilink id|AnchorSpikes}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|FireSuppressionSystem}}
| {{favilink id|FireSuppressionSystem}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|ReactiveCranialPlating}}
| {{favilink id|ReactiveCranialPlating}}
| 4.0%
| 3.65%
|-
|-
| {{favilink id|NocturnalApex}}
| {{favilink id|TibularHydrojets}}
| 0.4%
| 3.65%
|-
|-
| {{favilink id|CherubicVisage}}
| {{favilink id|SkinGlitter1}}
| 0.4%
| 1.82%
|-
|-
| {{favilink id|AirCurrentMicrosensor}}
| {{favilink id|SkinGlitter2}}
| 0.4%
| 1.82%
|}
|}


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=== 3 License Point ===
=== 3 License Point ===


{| class="wikitable"
{| class="wikitable sortable"
! Cybernetic
! Cybernetic
! Approx. Chance<br>of Obtaining
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|SingleSkillsoft3}}
| 11.1%
|-
| {{favilink id|Schemasoft3}}
| 7.4%
|-
|-
| {{favilink id|DermalPlating}}
| {{favilink id|DermalPlating}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|TransparentSkin}}
| {{favilink id|TransparentSkin}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|BionicHands}}
| {{favilink id|BionicHands}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|UltraElasticAnkleTendons}}
| {{favilink id|UltraElasticAnkleTendons}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|BionicArm}}
| {{favilink id|BionicArm}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|GiantHands}}
| {{favilink id|GiantHands}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|SecurityInterlock}}
| {{favilink id|SecurityInterlock}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|IntravenousPort}}
| {{favilink id|IntravenousPort}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|HighGradeDermalInsulation}}
| {{favilink id|HighGradeDermalInsulation}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|DopamineSynth}}
| {{favilink id|DopamineSynth}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|BionicHeart}}
| {{favilink id|BionicHeart}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|CustomVisage}}
| {{favilink id|CustomVisage}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|MatterRecompositer}}
| {{favilink id|MatterRecompositer}}
| 3.7%
| 3.57%
|-
| {{favilink id|SingleSkillsoft3}}
| 10.71%
|-
| {{favilink id|Schemasoft3}}
| 7.14%
|-
|-
| {{favilink id|MotorizedTreads}}
| {{favilink id|MotorizedTreads}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|GunRack}}
| {{favilink id|GunRack}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|TreeSkillsoft}}
| {{favilink id|TreeSkillsoft}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|FulleriteHandBones}}
| {{favilink id|FulleriteHandBones}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|EquipmentRack}}
| {{favilink id|EquipmentRack}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|Cyberliver}}
| {{favilink id|Cyberliver}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|AnomalyFumigator}}
| {{favilink id|AnomalyFumigator}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|MedassistModule}}
| {{favilink id|MedassistModule}}
| 3.7%
| 3.57%
|-
|-
| {{favilink id|PalladiumElectrodeposits}}
| {{favilink id|PalladiumElectrodeposits}}
| 3.7%
| 3.57%
|}
|}


Line 271: Line 289:
=== 4 License Point or Higher ===
=== 4 License Point or Higher ===


{| class="wikitable"
{| class="wikitable sortable"
! Cybernetic
! Cybernetic
! Approx. Chance<br>of Obtaining
! Approx. Chance<br>of Obtaining
|-
|-
| {{favilink id|MotorizedTreads}}
| {{favilink id|MotorizedTreads}}
| 10%
| 7.41%
|-
| {{favilink id|GunRack}}
| 7.41%
|-
| {{favilink id|TreeSkillsoft}}
| 7.41%
|-
| {{favilink id|FulleriteHandBones}}
| 7.41%
|-
| {{favilink id|CrysteelHandBones}}
| 3.70%
|-
| {{favilink id|HighFidelityMatterRecompositer}}
| 7.41%
|-
| {{favilink id|PenetratingRadar}}
| 7.41%
|-
| {{favilink id|ReactiveTraumaPlate}}
| 7.41%
|-
| {{favilink id|MicromanipulatorArray}}
| 7.41%
|-
| {{favilink id|OnboardRecoiler}}
| 7.41%
|-
| {{favilink id|BiodynamicPowerPlant}}
| 7.41%
|-
| {{favilink id|OpticalMultiscanner}}
| 7.41%
|-
| {{favilink id|MagneticCore}}
| 7.41%
|-
| {{favilink id|StasisProjector}}
| 7.41%
|}
 
=== 4 License Point or Higher (with cathedras) ===
 
{| class="wikitable sortable"
! Cybernetic
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|MotorizedTreads}}
| 7.03%
|-
|-
| {{favilink id|GunRack}}
| {{favilink id|GunRack}}
| 10%
| 7.03%
|-
|-
| {{favilink id|TreeSkillsoft}}
| {{favilink id|TreeSkillsoft}}
| 10%
| 7.03%
|-
|-
| {{favilink id|FulleriteHandBones}}
| {{favilink id|FulleriteHandBones}}
| 10%
| 7.03%
|-
| {{favilink id|CrysteelHandBones}}
| 3.52%
|-
|-
| {{favilink id|HighFidelityMatterRecompositer}}
| {{favilink id|HighFidelityMatterRecompositer}}
| 10%
| 7.03%
|-
|-
| {{favilink id|PenetratingRadar}}
| {{favilink id|PenetratingRadar}}
| 10%
| 7.03%
|-
|-
| {{favilink id|ReactiveTraumaPlate}}
| {{favilink id|ReactiveTraumaPlate}}
| 10%
| 7.03%
|-
|-
| {{favilink id|MicromanipulatorArray}}
| {{favilink id|MicromanipulatorArray}}
| 10%
| 7.03%
|-
|-
| {{favilink id|OnboardRecoiler}}
| {{favilink id|OnboardRecoiler}}
| 10%
| 7.03%
|-
|-
| {{favilink id|BiodynamicPowerPlant}}
| {{favilink id|BiodynamicPowerPlant}}
| 10%
| 7.03%
|-
| {{favilink id|OpticalMultiscanner}}
| 7.03%
|-
| {{favilink id|MagneticCore}}
| 7.03%
|-
| {{favilink id|StasisProjector}}
| 7.03%
|-
| {{favilink id|CathedraSapphire}}
| 1.25%
|-
| {{favilink id|CathedraRuby}}
| 1.25%
|-
| {{favilink id|CathedraWhiteOpal}}
| 1.25%
|-
| {{favilink id|CathedraBlackOpal}}
| 1.25%
|}
|}


Line 309: Line 400:
</div>
</div>


{{references|2.0.201.50}}
{{references|2.0.202.92}}

Revision as of 21:02, 28 October 2021

cybernetics rack
Cybernetics rack.png
Character

ID?Use this ID to Wish for cybernetics rack

CyberneticsRack

Tier

5


Extra info:
  • Can be walked on/through
  • Made out of Metal
  • Weighs 200 lbs
cybernetics rack

Chrome pegs form a lattice where bionic modules await coupling.

Perfect

The cybernetics rack is a receptacle that contains cybernetic implants and which is most commonly attached to a nearby becoming nook.

For details about where becoming nooks and cybernetics rack can be found, refer to the cybernetics locations page.

Contents

The cybernetics rack has a 50% chance to contain one cybernetic implant, and a 50% chance to contain 2 cybernetic implants.

The type of implants found in the cybernetics rack will be based on the current regional zone tier.[1]

Zone Tier Chance of Obtaining Cybernetics of License Tier Population
Table Name
1-license point or
2-license point
3-license point 4-license point
or higher
4-license point
or higher
(with cathedras)
1 80% 15% 5% - Cybernetics1
2 70% 22% 8% - Cybernetics2
3 58% 32% 10% - Cybernetics3
4 48% 38% 14% - Cybernetics4
5 38% 44% - 18% Cybernetics5
6 28% 50% - 22% Cybernetics6
7 - 75% - 25% Cybernetics7
8 - 50% - 50% Cybernetics8

Chances of Obtaining Specific Cybernetics

The following sections indicate the chance of obtaining a specific cybernetic associated with one of the tiers specified above. The chances below apply only when the game has already selected the appropriate tier based on the probabilities listed above.[1]

1 or 2 License Points

Cybernetic Approx. Chance
of Obtaining
optical technoscanner 3.65%
translucent skin 3.65%
hyper-elastic ankle tendons 3.65%
pentaceps 3.65%
carbide hand bones 3.65%
stabilizer arm locks 3.65%
rapid release finger flexors 3.65%
parabolic muscular subroutine 3.65%
dermal insulation 3.65%
night vision 3.65%
optical bioscanner 3.65%
communications interlock 3.65%
beautiful visage 3.65%
electromagnetic sensor 3.65%
inflatable axons 3.65%
nocturnal apex 0.36%
cherubic visage 0.36%
air current microsensor 0.36%
Skillsoft [low sp] 5.47%
Skillsoft [medium sp] 5.47%
Schemasoft [low-tier] 3.65%
force modulator 3.65%
pneumatic pistons 3.65%
navigation system 3.65%
anchor spikes 3.65%
fire suppression system 3.65%
reactive cranial plating 3.65%
tibular hydrojets 3.65%
skin glitter 1.82%
skin glitter 1.82%

4 License Point or Higher

Cybernetic Approx. Chance
of Obtaining
motorized treads 7.41%
gun rack 7.41%
Skillsoft plus 7.41%
fullerite hand bones 7.41%
crysteel hand bones 3.70%
high-fidelity matter recompositer 7.41%
penetrating radar 7.41%
reactive trauma plate 7.41%
micromanipulator array 7.41%
onboard recoiler 7.41%
biodynamic power plant 7.41%
optical multiscanner 7.41%
magnetic core 7.41%
stasis projector 7.41%

4 License Point or Higher (with cathedras)

Cybernetic Approx. Chance
of Obtaining
motorized treads 7.03%
gun rack 7.03%
Skillsoft plus 7.03%
fullerite hand bones 7.03%
crysteel hand bones 3.52%
high-fidelity matter recompositer 7.03%
penetrating radar 7.03%
reactive trauma plate 7.03%
micromanipulator array 7.03%
onboard recoiler 7.03%
biodynamic power plant 7.03%
optical multiscanner 7.03%
magnetic core 7.03%
stasis projector 7.03%
cathedra with sapphire tracery 1.25%
cathedra with ruby tracery 1.25%
cathedra with white opal tracery 1.25%
cathedra with black opal tracery 1.25%

References

This information is reliable as of patch 2.0.202.92.
  1. 1.0 1.1 PopulationTables.xml