Electromagnetic sensor: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
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{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}electromagnetic sensor{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}electromagnetic sensor{{)}}}}}}
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
}}
}}
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Revision as of 16:25, 28 November 2020

electromagnetic sensor
$
60.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

ElectromagneticSensor

[Implant] - electromagnetic sensor

Small distortions in the electromagnetic field caused by machine folk are visible to this sensor.

You detect nearby robots without having to see them.

Target body parts: Head, Face, Back, Body, Feet, Arm, Hands
License points: 1
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

1

Slots

Head Face Back Body Feet Arm Hands

Destroyed when removed

No

This article looks like it has no description. You can write a bit about Electromagnetic sensor by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Electromagnetic sensor by editing it. Remove this template once a description is added.