Eyeless king crab: Difference between revisions

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| title = {{Qud text|{{Qud shader|Y|{{(}}eyeless king crab{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}eyeless king crab{{)}}}}}}
| image = eyeless king crab.png
| image = eyeless king crab.png
| lv = 19
| lv = 21
| hp = 70
| hp = 70
| av = 11
| av = 9
| dv = -7
| dv = 4
| ma = 0
| ma = 0
| marange = -2+1d3
| marange = -2+1d4
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Eyeless King Crab
| id = Eyeless King Crab
| tier = 3
| tier = 4
| colorstr = &Y
| colorstr = &Y
| tilecolors = Yw
| tilecolors = Yw
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| corpsechance = 25
| corpsechance = 25
| role = Tank
| role = Tank
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Crab}}
| inheritingfrom = BaseCrab
| inheritingfrom = BaseCrab
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 18+1d4+3d3
| strength = 18+1d4+4d3
| agility = 6+1d3+3d2-1
| agility = 6+1d3+4d2-1
| toughness = 16+1d3+3d2
| toughness = 16+1d3+4d2
| intelligence = 3+1d2+3d2-1
| intelligence = 3+1d2+4d2-1
| willpower = 3+1d2+3d2-1
| willpower = 3+1d2+4d2-1
| ego = 3+1d2+3d2-1
| ego = 3+1d2+4d2-1
| strengthmult = 1.5
| strengthmult = 1.5
| acid = 20
| acid = 20
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| cold = 40
| cold = 40
| heat = 20
| heat = 20
| xpvalue = 475
| xpvalue = 525
| xptier = 3
| xptier = 4
| faction = {{creature faction|{{FactionID to name|Crabs}}|100}}
| faction = {{creature faction|{{FactionID to name|Crabs}}|100}}
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|Eyeless King Crab_Claw|2|no|100}}
| inventory = {{inventory|Eyeless King Crab_Claw|2|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Dual_Wield}} </br>{{SkillID to name|Dual_Wield_Two_Weapon_Fighting}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Multiweapon_Fighting}} </br>{{SkillID to name|Multiweapon_Mastery}}
| mutations = {{creature mutation|{{MutationID to name|EnhancedSkeleton}}|0|8}} </br>{{creature mutation|{{MutationID to name|KineticDampening}}|0|8}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|8}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|9}}
| desc = This enormous crab scuttles forth beneath a cavernous ivory shell large enough to house a man and a bedroll, and in fact Qud's subterranean hermits are known to take up residence in the flaking shells of dead king crabs.
| desc = A monstrous shelf of sunless ivory upheaves on pointed legs. =pronouns.Possessive= eyesstalks are stalagmite husks -- only moss grows there now -- and =pronouns.subjective= =verb:wield:afterpronoun= a claw monolith that cuts stone like dry grass.
| categories = Crabs
| categories = Crabs
| gameversion = 2.0.202.40
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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== Eyeless King Crab Heroes ==
== Eyeless King Crab Heroes ==
Eyeless king crabs will occasionally spawn as eyeless king crabs heroes, which are [[legendary creature|legendary]] and possess additional properties.{{XML Ref|object|Eyeless King Crab Hero}} Unlike other "heroes", the  randomly generated names of eyeless king crab heroes have no impact on their properties and are purely cosmetic.
Eyeless king crabs will occasionally spawn as eyeless king crabs heroes, which are [[legendary creature|legendary]] and possess additional properties.{{XML Ref|object|Eyeless King Crab Hero}}  


All eyeless king crab heroes will possess the following:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=EyelessKingCrabHero1}}
All eyeless king crab heroes will possess the following:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=EyelessKingCrabHero1}}
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* Item from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] with a 50% bonus [[Item Mods|mod]] chance*
* Item from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]] with a 50% bonus [[Item Mods|mod]] chance*
* Item from [[Data:Armor#Armor 2|Armor 2]] with a 50% bonus mod chance
* Item from [[Data:Armor#Armor 2|Armor 2]] with a 50% bonus mod chance
* Item from [[Data:Junk#Junk 4R|Junk 4R]]  
* Item from [[Population:Junk#Junk 4R|Junk 4R]]  
* Item from [[Data:Junk#Junk 5|Junk 5]]
* Item from [[Population:Junk#Junk 5|Junk 5]]
<nowiki>*</nowiki>''Due to the fact that eyeless king crab's claw's occupy their pincer slots, they will not normally be able to equip this item.''
<nowiki>*</nowiki>''Due to the fact that eyeless king crab's claw's occupy their pincer slots, they will not normally be able to equip this item.''



Latest revision as of 13:25, 18 January 2024

eyeless king crab
Eyeless king crab.png
Character

C

ID?Use this ID to Wish for eyeless king crab

Eyeless King Crab

Faction

crabs (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

eyeless king crab corpse (25%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

525 XP

XP Tier

4

Role

Tank


Extra info:
  • Weighs 201 lbs

Limbs* (Crab): * Excludes limbs granted via mutations
eyeless king crab

A monstrous shelf of sunless ivory upheaves on pointed legs. Its eyesstalks are stalagmite husks -- only moss grows there now -- and it wields a claw monolith that cuts stone like dry grass.

Perfect

An eyeless king crab is a creature belonging to the crabs faction. Eyeless king crabs can be found underground, as well as in Golgotha, Bethesda Susa, and the Asphalt Mines.[1]

Eyeless king crabs attack in melee with their massive king crab claw(favilink error!), natural cudgel weapons that each deal ♥1d61-6 (Avg: 3.5) damage.[2] To supplement their claws, eyeless king crabs possess the Cudgel Proficiency, Offhand Strikes, Two-weapon Fighting, and Flurry skills.[3]

Eyeless king crabs possess two mutations, Enhanced Skeleton and Kinetic Dampening, each at mutation level 12;[3] however, neither of them have any function.

When an eyeless king crab dies, it has a 25% chance to drop an eyeless king crab corpse.[3] This corpse can be butchered to produce eyeless king crab legs.[4]

Crab Skuttle

Eyeless king crabs always be accompanied by several members of the crabs faction, who will be followers to the eyeless king crab. The number of members will be random, and when a eyeless king crab is spawned, the chosen members will be spawned and randomly distributed around the eyeless king crab in a 3 tile radius; members cannot be placed in non-passable tiles, such as those occupied by walls, and the number of such tiles nearby can result in less members being present than there would be otherwise.

The number of members are as follows. Members will be spawned in this order and placed in nearby cells until all members have been spawned, or there are no remaining valid tiles to place them in.[5]

Eyeless King Crab Heroes

Eyeless king crabs will occasionally spawn as eyeless king crabs heroes, which are legendary and possess additional properties.[6]

All eyeless king crab heroes will possess the following:[7]

*Due to the fact that eyeless king crab's claw's occupy their pincer slots, they will not normally be able to equip this item.

References

This information is reliable as of patch 2.0.201.88.
  1. EncounterTables.xml
  2. ObjectBlueprints.xml, object name Eyeless King Crab_Claw
  3. 3.0 3.1 3.2 ObjectBlueprints.xml, object name Eyeless King Crab
  4. PopulationTables.xml, population name Eyeless King Crab Corpse
  5. XRL.World.Parts.EyelessKingCrabSkuttle1
  6. ObjectBlueprints.xml, object name Eyeless King Crab Hero
  7. XRL.World.Encounters.EncounterObjectBuilders.EyelessKingCrabHero1