Gamma moth: Difference between revisions
imported>RuriRuriRuri (→Tips: Noting the all-in mutation strategy.) |
imported>RuriRuriRuri (→Mutating Effect: True Kin can gain mutation points again now; it was changed in the last patch.) |
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The mutation granted must be one that the creature is eligible for in the first place, so, e.g., [[Chimera | Chimeras]] cannot gain mental mutations (including defects), and [[Esper | Espers]] cannot gain physical ones. [[True Kin]], on the other hand, can gain any type of mutation | The mutation granted must be one that the creature is eligible for in the first place, so, e.g., [[Chimera | Chimeras]] cannot gain mental mutations (including defects), and [[Esper | Espers]] cannot gain physical ones. [[True Kin]], on the other hand, can gain any type of mutation, and can gain mutation points to level them up. | ||
It's possible to have multiple simultaneous defects from gamma moths, regardless of whether the "Disable defect mutation limit" option is set (that option applies only to character generation). | It's possible to have multiple simultaneous defects from gamma moths, regardless of whether the "Disable defect mutation limit" option is set (that option applies only to character generation). |
Revision as of 08:45, 24 April 2021
Level: 39 | |
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Acid Res: 30 Elec Res: 30 Cold Res: 30 Heat Res: 30 | |
Character
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ID?
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Gamma Moth |
Faction
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insects (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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mutating gaze1d12 12/12 x1(100%)\bite4d4 7/1007 x1(100%) | |
Mutations
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Mutations
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Experience?
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975 XP |
XP Tier
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7 |
Role
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Artillery |
Extra info:
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Infobox data from game version 2.0.202.40
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Vast diaphanous wings painted in the furcate patterns of fractalized geometry bat the air.
A gamma moth is a type of insect that generally appears deep underground. Its unique mutating gaze attack can cause creatures to gain random mutations (usually defects) or mutation points.
Mutating Gaze
A creature struck by a mutating gaze attack, whether or not the attack penetrates their armor, must succeed at a Toughness save with a target of 20, or else gain the mutating effect.[1] The effect is not applied if the creature is already mutating from a mutating gaze.[2]
Mutating gazes are EMP-sensitive. They will be unable to fire if EMP'd.
Mutating Effect
Mutating has an incubation period of 100 game turns. Halfway through this duration, the mutating creature's mutation buys are permuted.[3] At the end, one of the following effects happens:[3][4]
Chance | Effect |
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10% | The creature gains a random positive mutation. |
80% | The creature gains a random defect. |
10% | The creature gains 1d41-4 (Avg: 2.5) mutation points. |
The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including defects), and Espers cannot gain physical ones. True Kin, on the other hand, can gain any type of mutation, and can gain mutation points to level them up.
It's possible to have multiple simultaneous defects from gamma moths, regardless of whether the "Disable defect mutation limit" option is set (that option applies only to character generation).
Tips
- The best way to avoid being mutated by a gamma moth is to have high Toughness, high DV, or preferably both.
- It's possible to gain positive mutations from a gamma moth, but it's less common than gaining defects. To avoid undesireable results, use a source of Precognition, such as a sphynx salt injector if you are playing a True Kin.
- Another option is simply to accept gaining every single defect; once you have them all, there's no longer any further risk to being mutated by a Gamma Moth. In exchange, you can eventually use gamma moths to learn every single positive mutation and raise them all to level 10. While accepting every defect in the game may seem crippling, the advantages of every positive mutation more than outweigh them (with the possible exception of Evil Twin, since your twin will be likewise freakishly powerful and will have to be handled carefully.) Note that unless you are a Chimera, doing this will raise your Psychic Glimmer extremely high (and the fact that you are accepting Irritable Genome means you won't be able to avoid this.) If you intend to do this, you may want to learn Psychometry, Horns, and Photosynthetic Skin in advance, which will let you avoid Albino, Carnivorous, Dystechnia, and Psionic Migraines.
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