Goatfolk shaman: Difference between revisions

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(→‎Legendary Goatfolk Shamans: horns mutation replaces massive horns)
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|Clovenhorn
|Clovenhorn
| +1 [[Strength]]
| +1 [[Strength]]
[[Horns]] at level 5-6,
[[Horns]] at level 5-6 that replace massive horns,
knows [[Charge]]
knows [[Charge]]
|}
|}
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|-
|-
|Ibex
|Ibex
| [[Horns]] at level 2
| [[Horns]] at level 2 that replace massive horns
|-
|-
|Sol
|Sol

Revision as of 19:09, 17 July 2020

This information is reliable as of patch 2.0.199.7. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.7.
goatfolk shaman
Goatfolk shaman.png
Character

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ID?Use this ID to Wish for goatfolk shaman

Goatfolk Shaman

Faction

goatfolk (Loved100 Reputation)

Demeanor

neutral

Tier

3

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

goatfolk corpse(favilink error!) (5%)

Role

Leader

Spawns in

Goatfolk
Jungle_Creatures
Ruins_Creatures

goatfolk shaman

A braid of roasted frogskin stretches taut over their swollen pectorals and fastens a satchel to their hip. Their hooves are stained with Naphtaali blood. Spittle flies from their bleating mouth into a tuft of hair beneath their chin.

Perfect

goatfolk shaman are the designated leaders of the roaming goatfolk in the jungles of Qud. Each one has one random physical mutation at level 1-6 and one mental mutation at level 1-6, before being affected by their ego. If they are legendary, they spawn with additional traits based on what clan they hail from and their title.

Alongside them, they are commonly flanked with other goatfolk, with a maximum of 4, depending on how many empty cells are near the shaman when they spawn; what type of goatfolks are chosen are randomly generated and weighted. The pool they're chosen from is:

This pool is pulled from with no replacements up to 4 times.[1]

Mamon Souldrinker is a legendary unique goatfolk shaman.


Legendary Goatfolk Shamans

Legendary goatfolk shamans, like legendary snapjaw warlords have a unique generation method. In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal goatfolk shaman and will also spawn with one armor from Armor 4 with a 50% chance to have a mod. In addition to armor, they will have one piece of junk from Junk 4 and one from Junk 4R. [2]

Titles

Legendary goatfolk will be named, but will also have a title, or last name.

Title Effect
Stargazer +2 intelligence

Light Manipulation at level 5

Heartbiter Two-headed, both with massive horns.
Twicetalker Adrenal Control at level 1
Souldrinker Syphon Vim at level 1
Whitefinger Electrical Generation at level 4
Clovenhorn +1 Strength

Horns at level 5-6 that replace massive horns, knows Charge

Clans

Clan Effect
Hotur +1 Strength
Ibex Horns at level 2 that replace massive horns
Sol Photosynthetic Skin at level 4 (and grants the rest of their followers photosynthtetic skin at level 1)
Whitetongue +1 Intelligence

+1 Ego +1 Willpower

Yr -0.75 Movement Speed (this is not possible, so nothing happens)
Mnim +1 Toughness

References

  1. XRL.World.Parts.GoatfolkClan1
  2. XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1