Intravenous port: Difference between revisions
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| tilecolors = Cr | | tilecolors = Cr | ||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_3point | ||
| dynamictable = {{Dynamic object|Items|IntravenousPort}} | |||
| unidentifiedimage = intravenous port unidentified.png | | unidentifiedimage = intravenous port unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 13:43, 26 October 2021
intravenous port
0 lbs. Weight | |
Complexity
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4 |
---|---|
Character
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ç |
ID?
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IntravenousPort |
Spawns in
|
|
Infobox data from game version 2.0.202.92
|
[Implant] - intravenous port
Three catheters imprint the skin from underneath.
The effects of tonics last twice as long.
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 3
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
3 |
---|---|
Slots
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Hands • Feet • Body • Back • Face • Arm • Head |
Destroyed when removed
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No |
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This implant stacks with itself: implanting N intravenous ports will multiply the duration of applied tonics by 2N in total.