Kith and Kin

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This information is reliable as of patch 2.0.191.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.191.0.
Kith and Kin
Given By

Warden Neelahind

NPCs Involved

Warden Neelahind, Eskhind, Angohind, Hindriarch Keh, Kesehind, Hindren Scout, Hindren Villager, Faundren Villager

Rewards

Variable

Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once Hindriarch Keh is spoken to after Eskhind's return and Find Eskhind is complete.

Once you obtain the quest, Angohind will helpfully offer his expertise on how to find clues and solve a mystery. Warden Neelahind can offer information about the various suspects. Clues can be items on the ground, geographical features, information from the populace, or the looker descriptions of key NPCs.

If an accusation can be proven false by Neelahind's knowledge of the suspect, they are ruled out from further accusations.

List of Clues

Circumstance

Note Type Found
I found a small leatherworking hammer on the paths, a sign of recent craft. Craft Found lying on the ground.
I found a few scraps from some kind of leatherworking project, a sign of recent craft. Craft Found lying on the ground.
The scouts have heard someone doing work with tools late at night, indicating recent craft. Craft Found talking to hindren scouts.
The scouts report that someone has taken leather from the village stores, indicating recent craft. Craft Found talking to hindren scouts.
Someone discarded a worn but still functional leather bracer on the paths, a sign of recent craft. Craft Found lying on the ground.
Someone left a sealed merchant's waterskin on the paths, a sign of recent trade. Trade found lying on the ground.
I discovered a footprint from a great saltback on the paths, a sign of recent trade. Trade Found by looking at it on the ground.
Someone dropped a copper nugget on the paths, a sign of recent trade. Trade Found lying on the ground.
Faundren saw a merchant from outside the village sneaking around, indicating recent trade. Trade Found by talking to the faundren.
The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade. Trade Found by talking to the faundren
The villagers are on edge due to rumors of sore throats in the village, indicating recent illness. Illness Speaking to the villagers.
The faundren are complaining about the smell of yuckwheat tea, indicating illness. Illness speaking to the faundren.
I found a detached tongue on the ground, rotted with infection: a sign of recent illness. Illness Found lying on the ground.
I found the discarded husks of the curative yuckwheat plant, a sign of recent illness. Illness Found lying on the ground.
I found a weapon haft, broken from use, on the paths, a sign of recent violence. Violence Found lying on the ground.
I discovered a patch of watervine stained red with blood, a sign of recent violence. Violence Found by examining a bloody watervine.
I found a bloody patch of fur near the village paths, a sign of recent violence. Violence Found lying on the ground.
One villager was frightened by sounds of fighting at night, indicating recent violence. Violence Found by speaking to the villagers.

Motive

Note Type Accusing Found
Apparently, the Hindriarch isolated herself to work on a mystery project possibly to hide Kindrish. Craft Keh Found talking to villagers.
Rumor has it that the village is flush with water, perhaps because Keh made a big trade. Trade Keh Found talking to the villagers.
I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick? Illness Keh Found lying near Hindriarch Keh's bedroll.
I found a bloody arrow on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver. Violence Keh Found lying on the ground.
The faundren claim that Eskhind left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish. Craft Eskhind Found by asking the villagers
I found the village stores of Bey Lah untouched; Eskhind must have traded something for her basics. Trade Eskhind Found looking at the village stores (a chest in the house Neelahind is next to)
The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill. Illness Eskhind Found by asking the faundren.
Eskhind is showing signs of a leg injury. Perhaps she was in a fight. Violence Eskhind found by examining/looking at Eskhind.
Rumor has it that Kesehind has always worn hand-me-down armor, but he was recently seen with a brand new set. Craft Kesehind found by talking to the villagers.
I found a worn-out bracer abandoned near Kesehind's bedroll Trade Kesehind found on the ground near Kesehind's bedroll.
The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again. Illness Kesehind Found by talking to the faundren.
Kesehind tried to clean blood off his armor, but missed a spot. Violence Kesehind Found by looking at Kesehind, and he is covered in blood.
I found a set of foreign leatherworking tools on the village paths. A kendren crafter has been here. Craft Kendren found lying on the ground.
The scouts have seen kendren treasure hunters about. That type will take anything not nailed down. Trade Kendren Found by talking to the hindren scouts.
Theft by kendren is very common during an outbreak of disease like the ones the villagers describe. Illness Kendren Found by asking the villagers
The Bey Lah scouts have had trouble with violent kendren. What if one slipped by? Violence Kendren found by talking to the scouts.

Determining Outcome

Main article: Kith and Kin/Determining Outcome

Journal

Brief Warden Neelahind

XP: 250

  • Tell Bey Lah's Warden about the disputed nature of Kindrishs theft.

Optional: Discover all the evidence

XP: 250

  • Discover all evidence that might lead to the thief.

Accuse the thief

XP: 1000

Rewards

The rewards for Kith and Kin depend on who the thief is and their motive. The circumstance adds a bonus to that reward.

Circumstance Bonus
Circumstance Bonus Reward
Craft if:
  • the reward is craftable
  • Ari is not the reward (Kesehind is not the thief accused with a motive of violence)

The data disks for all the objects will also be rewarded. Else, failed energy relay x1, fried processing core x1, cracked robotics housing x2 will be given instead. No bonuses if Ari is awarded.

Trade doubles reward
Illness 4 random nonrare injectors
Violence The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
Motive\Thief Keh Eskhind Kesehind Kendren
Craft homoelectric wrist warmer magnetized boots carbide plate armor choice between 3 3-tier equipment
Trade 3 Books 3 tier 0-4 energy cells with 2 mods 4 grenades hoversled
Illness 4 nonrare injectors a phial of neutron flux 2 faces bio-scanning bracelet
Violence carbide dagger chain pistol Ari choice between 3 3-tier weapons

Accomplishment

For better or worse to the fate of Bey Lah, you solved the mystery of Kindrish's disappearance and helped Warden Neelahind administer justice.