Medassist module: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}}
Line 6: Line 6:
| overrideimages = {{altimage start}}{{altimage | medassist module identified.png | type = identified}}{{altimage | medassist module unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | medassist module identified.png | type = identified}}{{altimage | medassist module unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 180
| commerce = 180
| id = MedassistModule
| id = MedassistModule
Line 14: Line 15:
| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.
| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.


{{Qud shader|c|{{(}}Current loadout:{{)}}}}{{Qud shader|y|{{(}} no injectors{{)}}}}{{Qud shader|rules|{{(}}
{{)}}}}
{{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%.
{{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}}
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}}
 
{{Qud shader|rules|{{(}}
{{Qud shader|rules|{{(}}Provides 80% reduction in None.{{)}}}}
Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
<!-- END QBE -->{{Cybernetics data infobox}}
<!-- END QBE -->{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

Revision as of 04:26, 4 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
medassist module
$
180.00
Commerce Value
1
lb.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

MedassistModule

[Implant] - medassist module

Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.

Current loadout: no injectors

Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.


Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Body Back Arm

Destroyed when removed

No