Medassist module: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}} | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
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Revision as of 16:27, 28 November 2020
medassist module
1 lb. Weight | |
Complexity
|
4 |
---|---|
Character
|
ç |
ID?
|
MedassistModule |
Infobox data from game version 2.0.201.53
|
[Implant] - medassist module
Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.
Current loadout: no injectors
Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.
Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
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3 |
---|---|
Slots
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Body • Back • Arm |
Destroyed when removed
|
No |