Medassist module: Difference between revisions
Jump to navigation
Jump to search
Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
||
Line 13: | Line 13: | ||
| renderstr = ç | | renderstr = ç | ||
| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_3point | ||
| dynamictable = {{Dynamic object|Items|MedassistModule}} | |||
| unidentifiedimage = medassist module unidentified.png | | unidentifiedimage = medassist module unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
Line 28: | Line 29: | ||
Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE -->{{Cybernetics data infobox}} | <!-- END QBE -->{{Cybernetics data infobox}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
Revision as of 13:43, 26 October 2021
medassist module
1 lb. Weight | |
Complexity
|
4 |
---|---|
Character
|
ç |
ID?
|
MedassistModule |
Spawns in
|
|
Extra Info: | |
Infobox data from game version 2.0.202.92
|
[Implant] - medassist module
Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.
Current loadout: no injectors
Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.
Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
3 |
---|---|
Slots
|
Body • Back • Arm |
Destroyed when removed
|
No |