Medassist module: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
m (no desc.)
Line 31: Line 31:
| gameversion = 2.0.203.20
| gameversion = 2.0.203.20
}}
}}
<!-- END QBE -->{{Cybernetics data infobox}}
<!-- END QBE -->
{{No Description}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

Revision as of 21:46, 20 April 2022

medassist module
$
180.00
Commerce Value
1
lb.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

MedassistModule

Spawns in

Items

Extra Info:
[Implant] - medassist module

Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.

Current loadout: no injectors

Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.

Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes

Perfect
This article looks like it has no description. You can write a bit about Medassist module by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Medassist module by editing it. Remove this template once a description is added.

Cybernetic Info
License point cost

3

Slots

Body Back Arm

Destroyed when removed

No