Micromanipulator array: Difference between revisions
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imported>Trashmonks (Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|micromanipulator array}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}micromanipulator array{{)}}}}}} | ||
| image = micromanipulator array.png | | image = micromanipulator array.png | ||
| overrideimages = {{altimage start}}{{altimage | micromanipulator array identified.png | type = identified}}{{altimage | micromanipulator array unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 2 | | weight = 2 | ||
| featureweightinfo = yes | |||
| commerce = 300 | | commerce = 300 | ||
| id = MicromanipulatorArray | | id = MicromanipulatorArray | ||
| complexity = 5 | | complexity = 5 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = rC | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | extra = {{Extra info|empsensitive = yes}} | ||
| inheritingfrom = BaseCyberneticsEquipment_5point | |||
| dynamictable = {{Dynamic object|Items|MicromanipulatorArray}} | |||
| unidentifiedimage = micromanipulator array unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals. | | desc = A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals. | ||
| categories = | |||
{{Qud shader|rules|{{(}}You can tinker and repair in combat at the action cost of one turn. | |||
Reduces the action cost of other tinker skills by 40%. | |||
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8. | |||
+10% chance to recover bits from disassembling artifacts. | |||
Target body parts: Hands | |||
License points: 5 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
{{Cybernetics data infobox}} | |||
{{No Description}} | |||
Action point reduction increased by compute power/2 up to a total of 60%. {{Code Reference|namespace=XRL.World.Parts| class = CyberneticsMicromanipulatorArray}} | |||
Inspect and disassemble bonus multiplied by 1+(compute power/100). {{Code Reference|namespace=XRL.World.Parts| class = Toolbox}} | |||
==References== | |||
<references/> | |||
{{Cybernetics Navbox}} |
Latest revision as of 02:45, 19 January 2024
micromanipulator array
2 lbs. Weight | |
Complexity
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5 |
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Character
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ç |
ID?
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MicromanipulatorArray |
Spawns in
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Extra Info: | |
Infobox data from game version 2.0.206.57
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[Implant] - micromanipulator array
A dozen armatures and manipulators splay out from a metal brace that fuses to the metacarpals.
You can tinker and repair in combat at the action cost of one turn.
Reduces the action cost of other tinker skills by 40%.
Grants a bonus to identifying artifacts as if your Intelligence score were increased by 8.
+10% chance to recover bits from disassembling artifacts.
Target body parts: Hands
License points: 5
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
5 |
---|---|
Slots
|
Hands |
Destroyed when removed
|
No |
This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Micromanipulator array by editing it. Remove this template once a description is added.
Action point reduction increased by compute power/2 up to a total of 60%. [1] Inspect and disassemble bonus multiplied by 1+(compute power/100). [2]