Nocturnal apex: Difference between revisions
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| tilecolors = rC | | tilecolors = rC | ||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_2point | ||
| dynamictable = {{Dynamic object|Items|NocturnalApex}} | |||
| unidentifiedimage = nocturnal apex unidentified.png | | unidentifiedimage = nocturnal apex unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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Compute power on the local lattice increases this item's effectiveness.{{)}}}} | Compute power on the local lattice increases this item's effectiveness.{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 13:43, 26 October 2021
0 lbs. Weight | |
Complexity
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3 |
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Character
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ç |
ID?
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NocturnalApex |
Spawns in
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Infobox data from game version 2.0.202.92
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The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices.
+10% to natural healing rate during the day.
Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds.
Target body parts: Head
License points: 2
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's effectiveness.
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
License point cost
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2 |
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Slots
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Head |
Destroyed when removed
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No |
An nocturnal apex is a cybernetic which provides day/night cycle-based bonuses to the creature it is implanted in. The potency of these effects is increased by increased compute power.
It is available during character creation to True Kin from Ekuemekiyye (those of the Horticulturist, Priest of All Suns, Priest of All Moons, and Syzygyrior castes]).