Parabolic muscular subroutine: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
Line 12: Line 12:
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| unknowntile = parabolic muscular subroutine unidentified.png
| unknownname = weird artifact
| unknownaltname = device
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.


Line 21: Line 24:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
| gameversion = 2.0.201.56
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 21:32, 17 December 2020

parabolic muscular subroutine
$
120.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

ParabolicMuscularSubroutine

[Implant] - parabolic muscular subroutine

Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.

Your throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.

Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Arm

Destroyed when removed

No

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This article looks like it has no description. You can write a bit about Parabolic muscular subroutine by editing it. Remove this template once a description is added.