Parabolic muscular subroutine: Difference between revisions
Jump to navigation
Jump to search
imported>Trashmonks |
imported>Trashmonks |
||
Line 10: | Line 10: | ||
| complexity = 3 | | complexity = 3 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cr | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = BaseCybernetics2Equipment_2point | | inheritingfrom = BaseCybernetics2Equipment_2point |
Revision as of 23:21, 17 December 2020
parabolic muscular subroutine
0 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
ParabolicMuscularSubroutine |
Infobox data from game version 2.0.201.56
|
[Implant] - parabolic muscular subroutine
Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
Your throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Arm |
Destroyed when removed
|
No |
This article looks like it has no description. You can write a bit about Parabolic muscular subroutine by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Parabolic muscular subroutine by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Parabolic muscular subroutine by editing it. Remove this template once a description is added.