Parabolic muscular subroutine: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Manual revert
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 13: Line 13:
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| unidentifiedinfo = {{Unidentified info | tile = parabolic muscular subroutine unidentified.png | name = weird artifact | altname = device }}
| unidentifiedimage = parabolic muscular subroutine unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.



Revision as of 01:09, 7 October 2021

parabolic muscular subroutine
$
120.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

ParabolicMuscularSubroutine

[Implant] - parabolic muscular subroutine

Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.

Your throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.

Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Arm

Destroyed when removed

No

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This article looks like it has no description. You can write a bit about Parabolic muscular subroutine by editing it. Remove this template once a description is added.