Parabolic muscular subroutine: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(17 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}}
| image = parabolic muscular subroutine.png
| image = parabolic muscular subroutine.png
| overrideimages = {{altimage start}}{{altimage | parabolic muscular subroutine identified.png | type = identified}}{{altimage | parabolic muscular subroutine unidentified.png | type = unidentified}}{{altimage end}}
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| id = ParabolicMuscularSubroutine
| id = ParabolicMuscularSubroutine
| complexity = 3
| complexity = 3
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|ParabolicMuscularSubroutine}}
| unidentifiedimage = parabolic muscular subroutine unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.


{{Qud shader|rules|{{(}}Your throw range is increased by 2.
{{Qud shader|rules|{{(}}Your throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.{{)}}}}
When you throw something at a target inside your throw range, your throwing accuracy is 100%.
 
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{No Description}}
{{No Description}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]

Latest revision as of 02:39, 19 January 2024

parabolic muscular subroutine
$
120.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

ParabolicMuscularSubroutine

Spawns in

Items

[Implant] - parabolic muscular subroutine

Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.

Your throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.

Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Arm

Destroyed when removed

No

This article looks like it has no description. You can write a bit about Parabolic muscular subroutine by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Parabolic muscular subroutine by editing it. Remove this template once a description is added.