Penetrating radar: Difference between revisions

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{{name}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character centered. The range can be further increased based on available [[compute power]].  Every 10 units of compute power will increase the radius by one square.
{{name}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character centered. The range can be further increased based on available [[compute power]].  Every 10 units of compute power will increase the radius by one square.


While the radar is on, the area around the player is tinted cyan, making it difficult to see the colors of liquids or monsters. This is a purely visual effect, and you can still use the look command on anything in range to verify what it is.  The radar can be toggled on and off, which takes no time.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally.
[[File:Penetrating radar example.png|frame|left|Penetrating radar in use.]]
[[File:Penetrating radar example.png|frame|left|Penetrating radar in use.]]


{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

Revision as of 16:27, 20 March 2021

penetrating radar
$
360.00
Commerce Value
0
lbs.
Weight
Complexity

6

Character

ç

ID?Use this ID to Wish for the item

PenetratingRadar

[Implant] - penetrating radar

Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.

You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.

Target body parts: Body, Back, Head, Face, Arm
License points: 6
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's range.

Perfect
Cybernetic Info
License point cost

6

Slots

Body Back Head Face Arm

Destroyed when removed

No

penetrating radar is a cybernetic that is similar to Clairvoyance, although it is player character centered. The range can be further increased based on available compute power. Every 10 units of compute power will increase the radius by one square.

Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally.

Penetrating radar in use.