Stabilizer arm locks: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | | desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | ||
{{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher. | {{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher. | ||
Target body parts: Arm | Target body parts: Arm | ||
License points: 2 | License points: 2 |
Revision as of 04:38, 4 November 2020
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
stabilizer arm locks
5 lbs. Weight | |
Complexity
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3 |
---|---|
Character
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ç |
ID?
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StabilizerArmLocks |
[Implant] - stabilizer arm locks
Chrome clasps fasten arm joints to emulate the stillness of unlife.
For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
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2 |
---|---|
Slots
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Arm |
Destroyed when removed
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No |
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, makes the implanted creature more accurate with ranged attacks.
Presumably, this is done by locking the arm joints in place, preventing involuntary muscle movements from affecting the creature's aim.
They are one of the starting implants available when creating a True Kin character.