Stabilizer arm locks: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
Line 13: Line 13:
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| unknowntile = stabilizer arm locks unidentified.png
| unknownname = weird artifact
| unknownaltname = device
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.


Line 21: Line 24:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
| gameversion = 2.0.201.56
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 21:32, 17 December 2020

This article has information that is missing or not up to par.
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
stabilizer arm locks
$
120.00
Commerce Value
5
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

StabilizerArmLocks

[Implant] - stabilizer arm locks

Chrome clasps fasten arm joints to emulate the stillness of unlife.

For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.

Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Arm

Destroyed when removed

No

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, makes the implanted creature more accurate with ranged attacks.

They are one of the starting implants available when creating a True Kin character.