Stun rod: Difference between revisions
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A {{name}} is a type of [[:Category:Cudgels|cudgel]] which, when powered, can stun enemies on hit. It is a part of the starting equipment for [[True Kin]] of the [[Artifex]] [[Castes|caste]]. | |||
When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 15) to snap out of the effect sooner. | When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 15) to snap out of the effect sooner. | ||
{{Weapon Navbox}} | {{Weapon Navbox}} | ||
[[Category:Cudgels]] | [[Category:Cudgels]] |
Revision as of 22:48, 7 November 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
stun rod
Charge per Use
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10 |
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Charge Used For
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Stun effect |
Complexity
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1 |
Tier
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1 |
<001> | |
Can Disassemble
|
yes |
Can Build
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yes |
Tinker Skill
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|
Skill Used
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|
Character
|
\ |
ID?
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Stun Rod |
Spawns in
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Extra Info:
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stun rod
A telescoping, slate-colored rod with a knob on the head.
A stun rod is a type of cudgel which, when powered, can stun enemies on hit. It is a part of the starting equipment for True Kin of the Artifex caste.
When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 15) to snap out of the effect sooner.