Stun rod: Difference between revisions

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(Added a bit of information)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
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{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|c|{{(}}stun{{)}}}} rod}}
| title = {{Qud text|{{Qud shader|c|{{(}}stun{{)}}}} rod}}
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| damage = 1d2
| damage = 1d2
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 50
| commerce = 50
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
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| desc = A telescoping, slate-colored rod with a knob on the head.~J211
| desc = A telescoping, slate-colored rod with a knob on the head.~J211
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.201.53
}}
}}
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Revision as of 15:27, 28 November 2020

stun rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Charge per Use

10 Solar cell: 250 usesFidget cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

Charge Used For

Stun effect

Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Stun Rod

Spawns in

MeleeWeapons

Extra Info:
stun rod

A telescoping, slate-colored rod with a knob on the head.

Perfect

A stun rod is a type of cudgel which, when powered, can stun enemies on hit. It is a part of the starting equipment for True Kin of the Artifex caste.

When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 15) to snap out of the effect sooner.