Witchwood bark: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Food
{{Food
| title = {{Qud text|&amp;Wwitchwood bark}}
| title = {{Qud text|{{Qud shader|W|{{(}}witchwood bark{{)}}}}}}
| image = witchwood bark.png
| image = witchwood bark.png
| weight = 1
| weight = 1
| commerce = 0.01
| featureweightinfo = yes
| colorstr = &amp;r
| commerce = 4
| id = Witchwood Bark
| colorstr = &amp;W
| tilecolors = Ww
| renderstr = '
| renderstr = '
| id = Witchwood Bark
| hunger = None
| hunger = None
| thirst = 0
| thirst = 0
| healing = 1d16+24
| eatdesc = A warm tingling washes over you.
| oneat = {{OnEat ID to name|ConfuseOnEat}}
| oneat = {{OnEat ID to name|ConfuseOnEat}} </br>{{OnEat ID to name|GeometricHealOnEat}}
| inheritingfrom = Snack
| inheritingfrom = Snack
| desc = A flake of witchwood bark; the inside shimmers with a silvery light, and smells faintly of myrrh.
| dynamictable = {{Dynamic object|Items|Witchwood Bark}}
| eatdesc = A warm tingling washes over you.
| desc = Lichen sticks in the winding grooves of woodshed, shimmering and smelling of spice.
 
{{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}}
| categories = Food
| gameversion = 2.0.206.57
}}
}}
[[Category:Food]]
<!-- END QBE -->
{{name}} is an early game healing item that is harvested from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.
{{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.
 
Consuming one will heal the user by {{Heart}}21–24 HP over the course of three turns (starting at 12–14 HP on the first turn and diminishing by 50% on each subsequent turn). However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] - (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>


Consuming one will heal the user by {{dice tooltip|1d16+24}} HP. However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] * (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "in a row" in this case refers to the number of {{qud text|&Wwitchwood barks|notxml}} are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>
==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* Passing the confusion save is directly tied to [[MA]], so having high [[willpower]] will mitigate the confusion effects.
* Passing the confusion save is directly tied to [[MA]], so having high [[willpower]] will mitigate the confusion effects.
* Once confused, there is no drawback to eating more.
* Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark.
* They are extremely cheap and easy to find, which make them near essential for the early game.
* They are moderately cheap and available from all apothecaries, which make them near essential for the early game.
* Strategies for combating [[Confused#Strategies|Confused]] apply here.
* Strategies for combating [[Confused#Strategies|Confused]] apply here.
* While [[harvestry]] makes acquiring large amounts of {{name}} easier, it is also a viable strategy to buy it, due to its extremely low [[commerce]] value and thus price.
==Trivia==
{{Speculation}}
* {{name|capitalize}} may be inspired by real-life [https://en.m.wikipedia.org/wiki/Willow#Medicinal willow bark], which can provide an Aspirin-like painkiller effect when chewed.
==References==
==References==
<references/>
<references/>
{{Food Navbox}}
[[Category:Instant Healing Items]]

Latest revision as of 22:01, 18 January 2024

witchwood bark
Witchwood bark.png
Weight

1#

4

Character

'

ID?Use this ID to Wish for the item

Witchwood Bark

None

0

Harvested from

witchwood wreath
witchwood tree

On Eat

Confusion
Heals HP

Spawns in

Items

witchwood bark

Lichen sticks in the winding grooves of woodshed, shimmering and smelling of spice.

Heals and confuses when eaten.

Perfect
A warm tingling washes over you.

— upon consuming

Witchwood bark is an early game healing item that is harvested (using the Harvestry skill) from ripe witchwood trees, which have red bark instead of brown. They are also sold by apothecaries.

Consuming one will heal the user by ♥21–24 HP over the course of three turns (starting at 12–14 HP on the first turn and diminishing by 50% on each subsequent turn). However, if the strength of Confusion (1d8) is greater than the consumer's MA - (Amount eaten in a row) * 3, the creature will be inflicted with Confused for 5d35-15 (Avg: 10) turns. "In a row" in this case refers to the number of witchwood barks which are eaten within 15 turns of each other. [1]

Tips

This section is opinion-based. Your mileage may vary.
  • Passing the confusion save is directly tied to MA, so having high willpower will mitigate the confusion effects.
  • Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark.
  • They are moderately cheap and available from all apothecaries, which make them near essential for the early game.
  • Strategies for combating Confused apply here.
  • While harvestry makes acquiring large amounts of witchwood bark easier, it is also a viable strategy to buy it, due to its extremely low commerce value and thus price.

Trivia

Caution: This article or section contains unverified speculation and should not be considered canonical.
  • Witchwood bark may be inspired by real-life willow bark, which can provide an Aspirin-like painkiller effect when chewed.

References

  1. XRL.World.Parts.ConfuseOnEat