Drilldown: ItemsTable

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ItemsTable > MaxPV: 6-1000 & AV: None & ToHit: None & ElementalType: None

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Vibro:
PoweredPV:
Damage:
1d6 (17) · 1d8 (15) · 1 (12) · 1d10 (12) · 1d12 (10) · 1d2 (10) · 1d4 (8) · 1d3 (7) · 2d8 (5) · 2d6 (5) · 1d3+1 (5) · 2d4 (4) · 2d2 (3) · 3d4+1 (3) · 2d6+1 (3)
UnpoweredDamage:
PrimaryDamageElement:
ToHit:
ObjectID:
AgilityBonus:
StrengthBonus:
WillpowerBonus:
ToughnessBonus:
IntelligenceBonus:
EgoBonus:
WornOn:
Healing:
HarvestedInto:
PreservedQuantity:
ElementalDamage:
ElementalType: (Click arrow to add another value)
JoinKey:

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