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ItemsTable > PrimaryDamageElement: None & ToHit: None & WornOn : Floating Nearby or None & PreservedInto : Drop of Nectar or None & ElementalDamage: None

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Vibro:
PoweredPV:
Damage:
None (372) · 1 (64) · 1d3 (43) · 1d2 (42) · 1d6 (27) · 1d4 (26) · 2d2 (23) · 1d8 (20) · 1d10 (16) · 2d3 (11) · 1d12 (10) · 4d4 (9) · 3d3 (8) · 2d6 (8) · 0 (8) · 1d3+1 (7) · 2d4 (6) · 2d8 (6) · 6d2 (5)
UnpoweredDamage:
PrimaryDamageElement: (Click arrow to add another value)
ToHit:
ObjectID:
AgilityBonus:
StrengthBonus:
WillpowerBonus:
ToughnessBonus:
IntelligenceBonus:
EgoBonus:
WornOn: (Click arrow to add another value)
Healing:
HarvestedInto:
PreservedInto: (Click arrow to add another value)
PreservedQuantity:
ElementalDamage: (Click arrow to add another value)
ElementalType:
JoinKey:
 

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