Bethesda Susa: Difference between revisions
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The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down. | The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down. | ||
=== | ===cybernetics ward=== | ||
On this floor are four {{favilink|becoming nook|plural}}. | On this floor are four {{favilink|becoming nook|plural}}. | ||
=== | ===cryobarrios=== | ||
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward. | There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward. | ||
Revision as of 00:36, 13 June 2020
Eons-shifted stone entombs the angleless architecture of Bethsaida's lair.
Bethesda Susa is a mid-game dungeon that the player is sent to with the quest Decoding the Signal once More Than a Willing Spirit is complete. For a guide on clearing Bethesda Susa, see Bethesda Susa/Guide.
This article has information that is missing or not up to par.
Reason: Add list of all creatures on each floor, more tidying up |
Reason: Add list of all creatures on each floor, more tidying up
Floors
Levels | Absolute Z Levels | Name | Temperature |
---|---|---|---|
0 | 10 | Surface | 25 |
1 | 11 | ruined wharf | 16 |
2-4 | 12-14 | healing pools | 7, -2, -11 |
5 | 15 | abandoned ward | -20 |
6-10 | 16-20 | ruined ward | -29, -38, -47, -56, -65 |
11-12 | 21-22 | abandoned ward 2 | -74, -83 |
13 | 23 | cybernetics ward | -92 |
14-15 | 24-25 | cryobarrios | -101, -110 |
16 | 26 | Temple of the Rock | 25 |
Surface
A fairly typical jungle exterior with new faction creatures and a down staircase.
ruined wharf
An underground river passes through here from the zones to the north and south.
healing pools
The first of three similar levels, each containing a unique troll. This level is guarded by Jotun, Who Parts Limbs, who carries the bronze key needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.
The next level is guarded by Fjorn-Kosef, Who Knits The Icy Lattice, who holds the silver key needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.
The final healing pools floor is defended by the invisible Haggabah, Who Plies The Umbral Path, the third and most dangerous of the trolls. Haggabah possesses the gold key required to advance.
abandoned ward
On this level is a chrome platform which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the control switch to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
ruined ward
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly alchemist, which grants an achievement.
abandoned ward 2
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the deep shaft where it would be as an alternative to taking the stairs down.
cybernetics ward
On this floor are four becoming nooks.
cryobarrios
There are six cryogenic chambers on the 14th level, and the intact ones are filled with cryogenic mist. A phase spider has been spinning phase webs at the east end of the floor, which are one possible way of passing through the fused security door sealing the stairs downward.
Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) juicing cannibal carrying a fully operational missile launcher. If the cannibal explodes open any of the chambers, the player may be forced to confront:
- Saad Amus, the Sky-Bear, who carries his The Flume-Flier of the Sky-Bear(favilink error!) and ceremonial vibrokhopesh
- a yempuris phi
- a rhinox
- or another phase spider
If the player has no cold resist at all, they can freeze solid on this level.
At the west end of the level is another chrome platform and a switch to go down a single floor to the final level.
Temple of the Rock
If the player has sufficient reputation to enter the holy places of the Mechanimist faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including Phinae Hoshaiah, High Priest of the Rock, in order to make their way to the BethesdaBaetyl(favilink error!) and advance the Decoding the Signal quest.
Trivia
Bethesda Susa can be playtested by wishing for 'stage4'.