Fullerite hand bones: Difference between revisions
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| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = BaseCybernetics2Equipment_4point | | inheritingfrom = BaseCybernetics2Equipment_4point | ||
| | | unidentifiedimage = fullerite hand bones unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = device | |||
| desc = Black fullerite merely dents where weak collagen would be smashed to bits. | | desc = Black fullerite merely dents where weak collagen would be smashed to bits. | ||
Revision as of 01:10, 7 October 2021
fullerite hand bones
18 lbs. Weight | |
Complexity
|
5 |
---|---|
Character
|
ç |
ID?
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FulleriteHandBones |
Infobox data from game version 2.0.201.114
|
[Implant] - fullerite hand bones
Black fullerite merely dents where weak collagen would be smashed to bits.
Your fists deal 2d4+1 damage.
Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
4 |
---|---|
Slots
|
Hands |
Destroyed when removed
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No |
The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.
This implant currently only affects the pair of hands it's implanted on, although few True Kin would notice a difference.
Obtaining
Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.