Quartzfur cloak: Difference between revisions
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{{Qud shader|rules|{{(}}Reflects 5% damage back at your attackers, rounded up.{{)}}}} | {{Qud shader|rules|{{(}}Reflects 5% damage back at your attackers, rounded up.{{)}}}} | ||
| categories = Cloaks | | categories = Cloaks | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a mid-tier cloak that improves your {{AV}}[[AV]], in addition to providing [[damage reflection]] and a decent <!-- less than chrome mantle, though --> bonus to elemental [[resistances]]. Because its reflection property is internally considered a [[Item Mods|mod]], it can only have two other mods in total. | |||
The {{name}} is a mid-tier cloak that improves your {{AV}}[[AV]], in addition to providing damage reflection and a decent <!-- less than chrome mantle, though --> bonus to elemental [[resistances]]. Because its | |||
== Tips == | == Tips == | ||
{{excerpt|Reflect#Tips}} | {{excerpt|Reflect#Tips}} | ||
{{ | {{Back Equipment Navbox}} | ||
Latest revision as of 01:09, 19 January 2024
quartzfur cloak
Tier
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6 (5+1) |
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Reputation Bonus
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baboons: -100 |
Potential
Mods? |
|
Character
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] |
ID?
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Quartzfur Cloak |
Butchered from
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quartz baboon corpse (33.3%) |
Worn On
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Back |
Spawns in
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|
Resistance
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6 Acid 6 Electrical 6 Cold 6 Heat |
Extra Info:
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Infobox data from game version 2.0.206.57
|
quartzfur cloak
Prism-studded skin was shorn from a dead monkey and sawed into a cloak.
-100 reputation with baboons
+6 Heat Resistance
+6 Cold Resistance
+6 Electrical Resistance
+6 Acid Resistance
Reflects 5% damage back at your attackers, rounded up.
The quartzfur cloak is a mid-tier cloak that improves your AV, in addition to providing damage reflection and a decent bonus to elemental resistances. Because its reflection property is internally considered a mod, it can only have two other mods in total.
Tips
This section is an excerpt from Reflect#Tips.
This section is opinion-based. Your mileage may vary.
- Having a source of damage reflection will prevent ongoing damage from enemy Sunder Mind.
- Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." cooking trigger condition with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
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