Stabilizer arm locks: Difference between revisions
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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{{Missing info | Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?}} | |||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|stabilizer arm locks}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}stabilizer arm locks{{)}}}}}} | ||
| image = stabilizer arm locks.png | | image = stabilizer arm locks.png | ||
| overrideimages = {{altimage start}}{{altimage | stabilizer arm locks identified.png | type = identified}}{{altimage | stabilizer arm locks unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | |||
| commerce = 120 | | commerce = 120 | ||
| id = StabilizerArmLocks | | id = StabilizerArmLocks | ||
| complexity = 3 | | complexity = 3 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = rC | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_2point | ||
| dynamictable = {{Dynamic object|Items|StabilizerArmLocks}} | |||
| unidentifiedimage = stabilizer arm locks unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | | desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | ||
{{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher. | |||
Target body parts: Arm | |||
License points: 2 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{Name}} are a [[:Category:Cybernetics|cybernetic implant]] which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's [[Missile_weapon_combat#Aim_Variance|aim variance]] by 3° when firing missile weapons. The bonus from multiple {{name}} stack if this implant is installed in both arms. | |||
{{Name}} are a [[:Category:Cybernetics|cybernetic implant]] which, when installed in an arm cybernetic slot, | |||
They are one of the starting implants available when creating a [[True Kin]] character. | They are one of the starting implants available when creating a [[True Kin]] character. | ||
{{Cybernetics Navbox}} | |||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
Latest revision as of 02:39, 19 January 2024
This article has information that is missing or not up to par.
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other? |
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
5 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
StabilizerArmLocks |
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
Chrome clasps fasten arm joints to emulate the stillness of unlife.
For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes
License point cost
|
2 |
---|---|
Slots
|
Arm |
Destroyed when removed
|
No |
stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's aim variance by 3° when firing missile weapons. The bonus from multiple stabilizer arm locks stack if this implant is installed in both arms.
They are one of the starting implants available when creating a True Kin character.